MGlBlaze Posted December 15, 2015 Share Posted December 15, 2015 (edited) Currently it seems that multishot is bugged on the Sancti Castanas. Additional projectiles have an extreme random deviation from the primary projectile flight path. This was neither the case in the past nor is the case with the Talons, as such I feel like this was a bug introduced at some point recently. Video demonstration of multishot issues; Edited December 15, 2015 by MGlBlaze Link to comment Share on other sites More sharing options...
Prime Posted December 15, 2015 Share Posted December 15, 2015 That is pretty extreme.... can someone confirm if this bug also happens with the normal castanas? Link to comment Share on other sites More sharing options...
MGlBlaze Posted December 15, 2015 Author Share Posted December 15, 2015 Quickly checked, and yes, this behaviour is replicated on the normal Castanas. Link to comment Share on other sites More sharing options...
IonCross Posted December 24, 2015 Share Posted December 24, 2015 My Castanas don't even explode. What a total waste. Link to comment Share on other sites More sharing options...
Darkwings83 Posted December 26, 2015 Share Posted December 26, 2015 Tested this again after it's been mentioned on the wiki and I can confirm. It's not even a variation on the original grenade (like multishot works with bows), the whole weapon accuracy becomes awful whenever multishot is applied. The Talons don't suffer from this problem, which incidentally seems to have appeared right after the Talons were implemented. (I don't own the regular Castanas so I can't test them) Link to comment Share on other sites More sharing options...
chofranc Posted January 10, 2016 Share Posted January 10, 2016 I can confirm this bug too, this only maybe happen if you have a full ranked magnum force but i dont use that on my sancti castanas and i have the same acuracy bug. Link to comment Share on other sites More sharing options...
DoctorWild Posted March 27, 2016 Share Posted March 27, 2016 That bug is pretty annoying, having a 100 of precision, but being unable to hit an elephant at 10 m from it. It makes it hard to deal the right damage to a single target, like in a capture mission. Sometimes with some capes, the castanas gets stuck against you ... It is from quite a while that this bug is around. P.S: If you are going to fix these weapon, which are quite goodlooking, could you please update their stats? Just a bit, I searched for a post that spoke about that bug and found a lot of people not realy happy about their damage output, it even seems that they don't deal the right one. It should be a big buff, just like a +8% of critical change and +0.5 of crit damage or a faster flight speed, that one would be wonderfull. Hope to see news about castanas. Link to comment Share on other sites More sharing options...
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