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Compilation Of Suggestions/ Add-Inns.


Jamescell
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Acceleration damage, this could be two mods or one. It could be a buff to jump attacks, doing more damage the further you jump from or just more damage and further range if you jump, and buffing the current damage done at a normal jump height, and it/or another separate mod could also buff sliding melee swings.

Ammo transfer, every time ammo is dropped by an enemy you kill, it is transferred to your weapon if the correct kind of ammo.

Camper, a mod that gives a certain amount of ammo per kill or kills.

Categorizing maps with planets, the new desert map coming out could be Mars, cold one could be Pluto, etc.

Reach melee highlighter, a clear energy wave extending from the end of you melee weapon when you swing, to show your real range for when using reach.

Load-outs, self explained.

Trading posts, credits for resources based on what planet system the outpost is located on, traders could be automated shipping systems, neutral aliens, or Tenno.

Catalyst and reactor refunds, when you sell a weapon you get refunded the catalyst is there was one equipped, same with a frame.

Gold and silver colors, self explained.

Rapid fire mod, allowing single click-fire guns to become rapid at the cost of speed of firing, more upgraded=less slowdown.

Prime sentinels, when you equip a prime it could give a passive ability to your sentinel along with/or a visual gold extra of some kind.

A new algorithm for map randomizing so that only one if each kind of area spawn on that mission taking away the obvious repetitiveness effect, by adding more tiles to each map set this could be accomplished.

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