BlackRosesHeart Posted June 4, 2013 Share Posted June 4, 2013 Title. There is absolutely no reason for, in almost every mission, 50% or more of the mods gathered to be abilities for frames. Especially since every ability maxes at rank 3, which is pathetically easy to do with even mismatched polarities - I've maxed Saryn's ult just using the rifle and shotgun crit mods that seem to drop whenever I'm NOT getting something from Loki, Ash or Rhino, all frames I never intend to use. Not to mention, finally getting a rare card only to find that it's an ability for a frame that's either unowned, or owned but already maxed, means that that drop essentially may as well not have happened. Link to comment Share on other sites More sharing options...
MetalGerbil Posted June 4, 2013 Share Posted June 4, 2013 i have been pumping my serration and hornet strike with skill mods. they are getting closer and closer to max. it works great as a filler and its not like you would start getting things you wanted. they would be just as rare or hard to get. they would just drop less, and you would have less mods to work with. Link to comment Share on other sites More sharing options...
Iceyspy Posted June 4, 2013 Share Posted June 4, 2013 +1 Link to comment Share on other sites More sharing options...
BlackRosesHeart Posted June 4, 2013 Author Share Posted June 4, 2013 i have been pumping my serration and hornet strike with skill mods. they are getting closer and closer to max. it works great as a filler and its not like you would start getting things you wanted. they would be just as rare or hard to get. they would just drop less, and you would have less mods to work with. If they removed the ability mod drops and replaced it with common fusion cores at like 1/8 the rate, you would STILL be able to max those mods faster, and it wouldn't be nearly as frustrating as seeing 10 mods drop in a mission and having 5-8 of them turn out to be #1 abilities for a frame. Link to comment Share on other sites More sharing options...
MegaWuchi Posted June 4, 2013 Share Posted June 4, 2013 (edited) I kinda need my daily dosis of "Fireball"s and "Mind Control"s . Edit: Increasing the drop of fusion cores wouldn't be a solution at all. And it would just make the game that much easier if common fusion would be even more common. Edited June 4, 2013 by MegaWuchi Link to comment Share on other sites More sharing options...
Kohira Posted June 4, 2013 Share Posted June 4, 2013 If they removed the ability mod drops and replaced it with common fusion cores at like 1/8 the rate, you would STILL be able to max those mods faster, and it wouldn't be nearly as frustrating as seeing 10 mods drop in a mission and having 5-8 of them turn out to be #1 abilities for a frame. Hey, that's an idea! Some way to convert ability mods into fusion cores would be really helpful! Link to comment Share on other sites More sharing options...
Zuzzie Posted June 4, 2013 Share Posted June 4, 2013 (edited) Hey, that's an idea! Some way to convert ability mods into fusion cores would be really helpful! Yes. DO THIS NOW! Maybe 5 mods of the same polarity could be turned into a level 3 fusion core. Edited June 4, 2013 by TheRussianPotato Link to comment Share on other sites More sharing options...
Kryoz Posted June 4, 2013 Share Posted June 4, 2013 (edited) These mods do need to go, they serve no real purpose. As long as the abilities that you get when you make any suit cannot be used for modding. Edited June 4, 2013 by Kryoz Link to comment Share on other sites More sharing options...
10twenty4 Posted June 4, 2013 Share Posted June 4, 2013 I agree. They just clutter up the drop table and serve little use Link to comment Share on other sites More sharing options...
BlackRosesHeart Posted June 4, 2013 Author Share Posted June 4, 2013 Having the ability to turn the mods into fusion cores would make it much less infuriating to constantly see them, but really there's no reason to have them at all. Yes, if they were removed you'd need to lock the mods so that they couldn't be used in fusions, which, unless my Super Jump mod is bugged, is already possible. Link to comment Share on other sites More sharing options...
DeadlyNerd Posted June 4, 2013 Share Posted June 4, 2013 I think I already suggested something to use all those mods conveniently. Fusion core BPs, where you pay some credits to convert several useless ability mods into useful fusion cores. It's surprising how quite a few were against that, but now I'm seeing a thread about how ability mods are useless and clutter. Link to comment Share on other sites More sharing options...
Sieve Posted June 4, 2013 Share Posted June 4, 2013 As a compromise to removing them completely, it might be better off if class mods were removed from the drop tables and then re-added to either their respective boss or boss-level drop tables (Possibly as an uncommon rarity just to offset the fewer drop locations) Frankly it's ridiculous how bloated the rare pool is, and that the vast majority of mods you find in the Void are class mods with little purpose Hell, every time I get a new frame out of the oven the first 6-7 pages of the mod list are all duplicates of the first skill, record was 14 of Ash's Shuriken Link to comment Share on other sites More sharing options...
ReiganCross Posted June 4, 2013 Share Posted June 4, 2013 i have been pumping my serration and hornet strike with skill mods. they are getting closer and closer to max. it works great as a filler and its not like you would start getting things you wanted. they would be just as rare or hard to get. they would just drop less, and you would have less mods to work with. No dude, removing it from the table would allow other stuff to fill in their stead. And let's be honest, if they're great fodder, you can use other stuff like fodder. Link to comment Share on other sites More sharing options...
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