(PSN)Tpaetznick Posted February 4, 2016 Share Posted February 4, 2016 Jormangand : Theme of norse mythology A tankier frame focusing on pure destruction, crowd control and support. Health 175-450 Sheilds 125-375 Armor 110-160 Energy 100-175 Power 1: fury calls fourth the wraith of the gods dealing 100/120/140/150 damage and crippling enemies inflicting a guaranteed slash prock and slowing enemy movement by 10/12/15/20 percent with a max of 1/2/3/4 targets consumes 25 power Power 2: World tree Summons a tree healing 3/4/5/7 hp per second for 30/35/40/45 seconds And reducing enemy armor and damage output by 20% Consumes 50 power Power 3 calling Summons a (insert creature from norse mythology here) that follows you and engages enemies in melee combat (scales with companion mods) Consumes 100 power Power 4 : Rangnarok : Jormangand calls forth utter destruction dealing 3000 blast damage across a large area maybe 150- 200m Consuumes 100 power to start and continues to consume power as meteors rain down in affected area Link to comment Share on other sites More sharing options...
(PSN)Tpaetznick Posted February 4, 2016 Author Share Posted February 4, 2016 Revenant (suggestions welcome) a fear based warframe controlling her enemies through fear Fragile warframe focused on croud control Power 1 : Nightmare targets 1/2/3/4 enemies and puts them to sleep and adding an additional stealth finisher multiplier of 1.3/1.4/1.5/1.75x Power 2 panic : Greatly reduces enemy defenses and causes them to attack other enemies and run away from you they become open to finishers defenses are lowered by 15/25/35/45% the ability uses an ability range of 10/12/14/15m in an aoe around player Power 3 bloodlust the entire team gets a damage bonus for every enemy killed of 2/3/4/5% for the duration of the ability. enemies near enemies downed during this period have a flat 10% chance of receiving a fear proc Power 4 ominous presence Enemies have lowered defenses by 10/20/30/40% and have a 10/15/20/25 chance of being paralyzed with fear making them open to finishers enemies cannot activate alarms when frozen and what paralysis is extended if an enemies is killed within 15/20/25/30 meters of them ability is continuous and drain is effected by duration Link to comment Share on other sites More sharing options...
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