Shriker_sh Posted February 5, 2016 Share Posted February 5, 2016 After certain conditions have been met, the void key gets consumed. - 5 min Survival - 5 Waves Defence - first mobile defence - first cache found or gate activated - capture objective caught After these conditions have been met no new player can join the mission and the key is lost im the mission is aborted. I know these mechanics have been implemented to restrict the duplication of void keys, but when the key is consumed it doesnt matter anymore. Why can't you treat the mission like a normal public mission after this point? So if either the host or the key giver leaves the mission the other player can continue to play the mission (host migration) - regular: Interception, defense - irregular: computer crashed, connection losses Btw: It would be nice if every endless type mission would have the same mechanics as defense or interception, so not everyone has to quit the mission once 50% of the squad wants to leave. Survival and Excavation mission suffer from this Link to comment Share on other sites More sharing options...
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