Based on information from experienced players, it seems that Void drops are 'tiered', that is within any drop table for a void mission, there are 'rare, uncommon, and common' drops.
This is easy to see if you play a specific mission many times, perhaps trying to get a prime part to complete a set.
Example: I played 20-30 T3 D missions. In wave 20 C rotation: there are 9 possible drops. One of the drops is the Ash P BP ( a valuable drop), another is Wyrm P Cerebrum (a relatively worthless drop). In playing that mission over 20-30 games, the number of Wyrm drops is at 80-90%.
Information on which MODS and RESOURCES are rare, uncommon and common is easy to find. However, I have been unable to find information on which void drops are rare, uncommon and common. Also how often 'rare' drops actually drop (1 in 500 games? 1 in 50 games?)
This information from Game Dev does not include which drops are rare, uncommon and common:
Information Request: Information from Game Dev on which Void Prime Parts and other drops are rare, uncommon and common. And how often do 'rare, uncommon and common' prime parts drop? (tia)
Why is this information important? 1) Players get very frustrated when they assume they have a reasonable chance (or random chance) to have a specific prime part dropped in a mission. Many players whom I've played with have expressed frustration at the ends of missions. If they are aware that the part they want has a 1 in 500 chance of dropping, they would either be less frustrated or decided not to play the mission in the first place. 2) When any given Prime Weapon or Prime Frame is made up of 3-5 parts and one part drops very rarely, that one rare part restricts the number of complete units that can be made. By restricting drops on one part of any given unit, the number of complete units of that type from the void can be decreased. Changing the drop rate on any one part in a given unit can dramatically restrict the number of complete units that can be made.
If the information doesn't exist, I will ask that it be shared by game dev. Again, information on which resources and mods are rare, uncommon and common is readily available (included in the labels of those items). Both resources and mods are sold on the market. I don't understand why void drop rate information would not be shared. If the information is restricted, I will ask why it is restricted.
Question
DeadlyPeanutt
Based on information from experienced players, it seems that Void drops are 'tiered', that is within any drop table for a void mission, there are 'rare, uncommon, and common' drops.
This is easy to see if you play a specific mission many times, perhaps trying to get a prime part to complete a set.
Example: I played 20-30 T3 D missions. In wave 20 C rotation: there are 9 possible drops. One of the drops is the Ash P BP ( a valuable drop), another is Wyrm P Cerebrum (a relatively worthless drop). In playing that mission over 20-30 games, the number of Wyrm drops is at 80-90%.
Information on which MODS and RESOURCES are rare, uncommon and common is easy to find. However, I have been unable to find information on which void drops are rare, uncommon and common. Also how often 'rare' drops actually drop (1 in 500 games? 1 in 50 games?)
This information from Game Dev does not include which drops are rare, uncommon and common:
https://forums.warframe.com/index.php?/topic/486215-prime-gear-drop-locations/
Information Request: Information from Game Dev on which Void Prime Parts and other drops are rare, uncommon and common. And how often do 'rare, uncommon and common' prime parts drop? (tia)
Why is this information important? 1) Players get very frustrated when they assume they have a reasonable chance (or random chance) to have a specific prime part dropped in a mission. Many players whom I've played with have expressed frustration at the ends of missions. If they are aware that the part they want has a 1 in 500 chance of dropping, they would either be less frustrated or decided not to play the mission in the first place. 2) When any given Prime Weapon or Prime Frame is made up of 3-5 parts and one part drops very rarely, that one rare part restricts the number of complete units that can be made. By restricting drops on one part of any given unit, the number of complete units of that type from the void can be decreased. Changing the drop rate on any one part in a given unit can dramatically restrict the number of complete units that can be made.
If the information doesn't exist, I will ask that it be shared by game dev. Again, information on which resources and mods are rare, uncommon and common is readily available (included in the labels of those items). Both resources and mods are sold on the market. I don't understand why void drop rate information would not be shared. If the information is restricted, I will ask why it is restricted.
TIA to experienced players and game dev :)
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