Inmemoratus Posted February 15, 2016 Share Posted February 15, 2016 (edited) So for whatever reason Absorb only blocks 10% of Magnetic Damage. Simulor deals insane amounts of magnetic damage in an insane radius. In radiation hazard sorties your allies can 1 shot you by accident with that weapon, even if you're using Absorb because of that weird magnetic damage exception which is there... why again? Also, maybe friendly fire damage should be reduced to sane levels because it's a very edge case, you almost never have radiation status. People never think about it. Getting 1 shot because some guy is running around with his brain on AFK spamming his simulor is really not good gameplay or anything. Edited February 15, 2016 by Inmemoratus Link to comment Share on other sites More sharing options...
Dzecar Posted February 15, 2016 Share Posted February 15, 2016 It's there because of the ancient disruptors... i suppose. And yeah, dont play with pubbies on such missions Link to comment Share on other sites More sharing options...
Hellmaker2004 Posted February 15, 2016 Share Posted February 15, 2016 Absorb can probably absorb more than 10% Magnetic damage. However player weapons deal a ridiculous amount of damage and they probably overkilled Nyx's absorb since it has a maximum amount it can absorb.This is radiation doing it's thing, and over scaled weapons doing there stuff. And in combination we get something wonderful as instant team kills when people are not paying attention. Link to comment Share on other sites More sharing options...
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