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How To Eliminate Rushers: Encourage Not Rushing


MJ12
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I remember being called a rusher more times than i can count. Simply because when i enter the room i look at whats shooting at me and i shoot back, if anything worth getting drops i pick it up and go to next room not even bothering if there are hidden enemies or lockers, if they cant hit me why should i even bother with them. 

Not everyone that you cant keep up with is a rusher. Even if they are its valid playstyle. 

End of story.

That is rushing.

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well... i don`t understand what the big deal is with rushers vs. explorers... me, and my cousin, we usually go into a mission saying "ah, let`s just run through this", after 25 minutes, were still stuck 4-5 rooms before the objective, making sure we didn`t miss any crates (and i mean ANY)... we just make sure we get everything that is green, blue, yellow or sparkly...

Edited by Psychotoxin
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It's not just rushing. It's getting around fast and efficiently.

Before this stupid slide cooldown I could clear all "crates" in the Xini-type map in 1 wave while my team was murking the first wave.

Now It takes me 2 up to 3 full waves to clear them all. That's rediculous!

Warframe will never ever be as great to me again as when and after I found out how to slide through places quickly (which was lots of button bashing but certainly skillfull).

No more ninja feeling for me at all.

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It's not just rushing. It's getting around fast and efficiently.

Before this stupid slide cooldown I could clear all "crates" in the Xini-type map in 1 wave while my team was murking the first wave.

Now It takes me 2 up to 3 full waves to clear them all. That's rediculous!

Warframe will never ever be as great to me again as when and after I found out how to slide through places quickly (which was lots of button bashing but certainly skillfull).

No more ninja feeling for me at all.

turtles play free.

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Post that in your OP please...

 

Just note...I'm not against your idea...I'm just seeing if you have ways to make this fail safe...

 

A radius sounds like a grand idea and with that I actually like this suggestion the most...

 

There, I clarified how it'd work. Happy now? :p

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2a. On that note, you could have enemies guarantee minor end-of-mission resource gains. Grineer armor is made of ferrite and alloy plate, and they clearly have neural sensors. So each killed Grineer gives you maybe 1 ferrite, 0.25 alloy plate, and 0.001 Neural Sensors, which are tallied up end-of-mission using the same algorithm Multishot does. Yes, this means you could theoretically get alloy plate on Mercury. But 25 alloy plate a mission means farming Mercury for it isn't a great idea.

This idea is clearly awesome, would like to see it.

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