Kyte Posted June 8, 2013 Share Posted June 8, 2013 I remember being called a rusher more times than i can count. Simply because when i enter the room i look at whats shooting at me and i shoot back, if anything worth getting drops i pick it up and go to next room not even bothering if there are hidden enemies or lockers, if they cant hit me why should i even bother with them. Not everyone that you cant keep up with is a rusher. Even if they are its valid playstyle. End of story. That is rushing. Link to comment Share on other sites More sharing options...
RyojinOrion Posted June 8, 2013 Share Posted June 8, 2013 That is rushing. So if I don't kill every single enemy and loot every single container, I am rushing? Link to comment Share on other sites More sharing options...
Psychotoxin Posted June 8, 2013 Share Posted June 8, 2013 (edited) well... i don`t understand what the big deal is with rushers vs. explorers... me, and my cousin, we usually go into a mission saying "ah, let`s just run through this", after 25 minutes, were still stuck 4-5 rooms before the objective, making sure we didn`t miss any crates (and i mean ANY)... we just make sure we get everything that is green, blue, yellow or sparkly... Edited June 8, 2013 by Psychotoxin Link to comment Share on other sites More sharing options...
BoompigXD Posted June 8, 2013 Share Posted June 8, 2013 *sigh* SAME TOPIC DIFFERENT THREAD Link to comment Share on other sites More sharing options...
aerokiss Posted June 8, 2013 Share Posted June 8, 2013 slide nerfing prolly made void parkour harder... Link to comment Share on other sites More sharing options...
aerokiss Posted June 8, 2013 Share Posted June 8, 2013 So if I don't kill every single enemy and loot every single container, I am rushing? no you're enjoying the damn game and i guess they want to destroy that for you? Link to comment Share on other sites More sharing options...
scavenge Posted June 8, 2013 Share Posted June 8, 2013 It's not just rushing. It's getting around fast and efficiently. Before this stupid slide cooldown I could clear all "crates" in the Xini-type map in 1 wave while my team was murking the first wave. Now It takes me 2 up to 3 full waves to clear them all. That's rediculous! Warframe will never ever be as great to me again as when and after I found out how to slide through places quickly (which was lots of button bashing but certainly skillfull). No more ninja feeling for me at all. Link to comment Share on other sites More sharing options...
aerokiss Posted June 8, 2013 Share Posted June 8, 2013 It's not just rushing. It's getting around fast and efficiently. Before this stupid slide cooldown I could clear all "crates" in the Xini-type map in 1 wave while my team was murking the first wave. Now It takes me 2 up to 3 full waves to clear them all. That's rediculous! Warframe will never ever be as great to me again as when and after I found out how to slide through places quickly (which was lots of button bashing but certainly skillfull). No more ninja feeling for me at all. turtles play free. Link to comment Share on other sites More sharing options...
MJ12 Posted June 9, 2013 Author Share Posted June 9, 2013 Post that in your OP please... Just note...I'm not against your idea...I'm just seeing if you have ways to make this fail safe... A radius sounds like a grand idea and with that I actually like this suggestion the most... There, I clarified how it'd work. Happy now? :p Link to comment Share on other sites More sharing options...
Enomilli Posted June 9, 2013 Share Posted June 9, 2013 turtles play free. Please make a thread titled that... Link to comment Share on other sites More sharing options...
Enomilli Posted June 9, 2013 Share Posted June 9, 2013 There, I clarified how it'd work. Happy now? :p I'm most pleased :) Link to comment Share on other sites More sharing options...
Fleiryn Posted June 9, 2013 Share Posted June 9, 2013 2a. On that note, you could have enemies guarantee minor end-of-mission resource gains. Grineer armor is made of ferrite and alloy plate, and they clearly have neural sensors. So each killed Grineer gives you maybe 1 ferrite, 0.25 alloy plate, and 0.001 Neural Sensors, which are tallied up end-of-mission using the same algorithm Multishot does. Yes, this means you could theoretically get alloy plate on Mercury. But 25 alloy plate a mission means farming Mercury for it isn't a great idea. This idea is clearly awesome, would like to see it. Link to comment Share on other sites More sharing options...
Lumdalumlum Posted June 9, 2013 Share Posted June 9, 2013 That is rushing. You kidding me? This is warframe. Not some childish hide and seek game. Kill loot go kill loot go. Fast n efficient. Want to farm for materials? Lets run this map a few more times. Simple as that to me. Link to comment Share on other sites More sharing options...
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