Protactical Posted June 8, 2013 Share Posted June 8, 2013 How about making the AI smarter by allowing it to shoot explosive barrels that are close to the players. You would then have to look out for explosive barrels and not stand to close to it. Giving a more challenging gameplay. Link to comment Share on other sites More sharing options...
BoompigXD Posted June 8, 2013 Share Posted June 8, 2013 Agreed Link to comment Share on other sites More sharing options...
LordMidnightX Posted June 8, 2013 Share Posted June 8, 2013 smarter AI's in general would be nice not just make them better aim and have more life when they get harder. Shooting barrels would be ok but mostly I would just like them to not walk right past me or ignore me and such. They will run and hide right next to me lol Link to comment Share on other sites More sharing options...
BoompigXD Posted June 8, 2013 Share Posted June 8, 2013 smarter AI's in general would be nice not just make them better aim and have more life when they get harder. Shooting barrels would be ok but mostly I would just like them to not walk right past me or ignore me and such. They will run and hide right next to me lol Grineer Sawmen and Scrochs run for cover i mean really thats just stupid. Link to comment Share on other sites More sharing options...
advanced3479 Posted June 9, 2013 Share Posted June 9, 2013 also the AI should try to avoid fire hazards, I have seen many times how the enemies die by going into fire spots (which is also a funny thing to see specially in cutscenes) Link to comment Share on other sites More sharing options...
Psychotoxin Posted June 9, 2013 Share Posted June 9, 2013 also the AI should try to avoid fire hazards, I have seen many times how the enemies die by going into fire spots (which is also a funny thing to see specially in cutscenes) Hek, turning around in his cutscene, while two sawmen perish in flames behind his back... i`ll never forget the sight of it... :D Link to comment Share on other sites More sharing options...
Protactical Posted June 9, 2013 Author Share Posted June 9, 2013 also the AI should try to avoid fire hazards, I have seen many times how the enemies die by going into fire spots (which is also a funny thing to see specially in cutscenes) This would be a nice feature too. Tried a defence yesterday with fires all over the place. The AI just kept running into the flames or taking cover on top of the flames while taking damage... Not so smart... Link to comment Share on other sites More sharing options...
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