Inthrall Posted February 28, 2016 Share Posted February 28, 2016 (edited) I've been thinking about how I would rescale drops on rarer items to try and encourage some diversity on which planets to run. As it is now, I don't even visit half the planets on the solar map because there is no drops there that I want (I'm looking at you Morphics) The following is where I would place rare resources (ordering is roughly the current planet difficulty, and the drops are themed to match the enemy types found there): Earth: Morphics Venus: Control Module Mercury: Detonite Sample Mars: Fieldron Sample Jupiter: Neural Sensors Saturn: Mutagen Sample (this one I'm not so sure on, but it should probably drop somewhere low level to fit the other two "samples" theme) Sedna: Neurodes (I would make this an infested planet, as Saryn drops here) Phobos: Gallium Uranus: Tellurium Europa: Cryotic Eris: Mutagen Mass (and/or Sample) Neptune: Fieldron (and/or Sample) Ceres: Detonite Ampule (and/or Sample) Pluto: Oxium Void: Orokin Cell Derelict: Argon Crystal The common resources would drop based on the enemy type, not the planet type: All: Rubedo, Salvage Corpus: Circuits, Polymer Bundle Grineer: Alloy Plate, Ferrite Infested: Nano Spores, Plastids Orokin: Any of the above, based on the converted units type I would keep Nitain Extract as an Alert specific resource, though I'm not sure what I would have drop on Mars or Saturn at this point. I would keep similar resource drop rates to what is in place now, but change the quantities in each drop (as getting one Oxium wouldn't mean as much as one Neurode for example) Edited February 28, 2016 by Inthrall Link to comment Share on other sites More sharing options...
(PSN)B0XMAN517 Posted February 28, 2016 Share Posted February 28, 2016 Other than salvage and neural sensors I don't have any problem with the current setup. Link to comment Share on other sites More sharing options...
(PSN)shadowraith_666 Posted February 29, 2016 Share Posted February 29, 2016 moving neurodes to sedna would be a bad idea, it's needed for quite a lot of weapons, cells should stay at saturn as they're needed for most weapons and frames. ferrite should be placed on a corpus planet, since it's a corpus resource. Neural sensors needs to drop from another planet, atm it prevents new players from building any new frame before reaching jupiter. Link to comment Share on other sites More sharing options...
ElectronX_Core Posted February 29, 2016 Share Posted February 29, 2016 I hate when the void drops ctrl modules, because argon is always what I need. They should just take ctrl modules out of the void so the only rare resource is argon. I have no idea what they would put there instead. Argon is just way too annoying to get. Link to comment Share on other sites More sharing options...
TheLexiConArtist Posted February 29, 2016 Share Posted February 29, 2016 20 minutes ago, (PS4)shadowwraith_666 said: ferrite should be placed on a corpus planet, since it's a corpus resource. A Corpus resource? FERRITE Alloy pellets used in Grineer manufacturing. The Grineer are literally clothed in the stuff. Link to comment Share on other sites More sharing options...
(PSN)shadowraith_666 Posted February 29, 2016 Share Posted February 29, 2016 1 minute ago, EDYinnit said: A Corpus resource? The Grineer are literally clothed in the stuff. it has the corpus logo stamped on it, it's just a monochromed version of gallium Link to comment Share on other sites More sharing options...
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