Licter Posted June 9, 2013 Share Posted June 9, 2013 I love the idea of the Disruptor Ancient, really I do. Something that interferes with my Warframe's energy? I like it, it has a good tactical place in the otherwise rush-and-slash infested. But wiping out all of my energy, regardless of my energy total, and staggering me? There is no single infested that I worry about beside these guys. I know, if even one of these hits me even a single time, I have no option but to kite and shoot. It doesn't matter which warframe I have, or what weapons, I'm locked into one way of dealing with anything until I can replenish my energy. I like a challenge. That said, I also like to have one chance to change my tactics before my combat resources are completely wiped out. Reduce the Disruptor's attacks to a percentage of my energy, or a flat amount (like 100 per hit) and I can respond to their attack without being completely gimped by a single hit. This environment is not supposed to be 'realistic.' It's a game. It's supposed to be challenging, and entertaining. /end rant Link to comment Share on other sites More sharing options...
Retni Posted June 9, 2013 Share Posted June 9, 2013 Could be worse. They used to have heat-seeking arms that would hit you without fail if they got close enough. From recent experience, at least it's possible to dodge now. Link to comment Share on other sites More sharing options...
omnissiah19 Posted June 9, 2013 Share Posted June 9, 2013 hmm you are the only person to complain about them Link to comment Share on other sites More sharing options...
Oz270 Posted June 9, 2013 Share Posted June 9, 2013 I really like them, if i get hit it means i should stop playing and go get some sleep. Link to comment Share on other sites More sharing options...
R3leaZ Posted June 9, 2013 Share Posted June 9, 2013 (edited) Different suggestion: Buff them but make their appearance rare. Not like it's current state which looks like common spam. @0z270 my sides xD Edited June 9, 2013 by R3leaZ Link to comment Share on other sites More sharing options...
MJ12 Posted June 9, 2013 Share Posted June 9, 2013 Different suggestion: Buff them but make their appearance rare. Not like it's current state which looks like common spam. They can be buffed with their annoyances removed. Like say, giving them more attacks and a faster ground speed, but making it so they temporarily disable abilities instead of draining all your f**king energy. Link to comment Share on other sites More sharing options...
Un1ted Posted June 9, 2013 Share Posted June 9, 2013 I agree with the op, the all-or-nothing nature of the energy drain is a stupid and lazily-designed mechanic. I don't really care one way or the other because I only very rarely get hit, but it just feels really dumb and is a super cheap move. Link to comment Share on other sites More sharing options...
Sni7ch Posted June 9, 2013 Share Posted June 9, 2013 I love the idea of the Disruptor Ancient, really I do. Something that interferes with my Warframe's energy? I like it, it has a good tactical place in the otherwise rush-and-slash infested. But wiping out all of my energy, regardless of my energy total, and staggering me? There is no single infested that I worry about beside these guys. I know, if even one of these hits me even a single time, I have no option but to kite and shoot. It doesn't matter which warframe I have, or what weapons, I'm locked into one way of dealing with anything until I can replenish my energy. I like a challenge. That said, I also like to have one chance to change my tactics before my combat resources are completely wiped out. Reduce the Disruptor's attacks to a percentage of my energy, or a flat amount (like 100 per hit) and I can respond to their attack without being completely gimped by a single hit. This environment is not supposed to be 'realistic.' It's a game. It's supposed to be challenging, and entertaining. /end rant I kinda wish the infected hit harder and in larger packs but that is just me. Link to comment Share on other sites More sharing options...
Tetsmeha Posted June 9, 2013 Share Posted June 9, 2013 What it should do is attach and tether to you while sucking your energy and shields. Link to comment Share on other sites More sharing options...
ShardsSuperior Posted June 9, 2013 Share Posted June 9, 2013 Dual Ether (melee weapon) allow you to cut it to shreds, while staggering it enough that it's effectively stunlocked. Once I got them, I never worried about another Ancient again. Link to comment Share on other sites More sharing options...
MetalGerbil Posted June 9, 2013 Share Posted June 9, 2013 you say there is no infested you worry about. besides them. sounds like they are doing their job. they walk slow at ranged. they only sprint when they are close. they can be knocked down, slowed, stunned with fire damage. and so on. they are not there it end your fun. they are there so that you arent just mindlessly killing everything without a hint of concern for your safety. you are suppose to look for them. spot then in the crowd, which is hella easy considering, and shift your priorities. even if it means backing off to decide what to do next and re-engage. it will be a sad day when all the good enemies get taken out cause nobody wants to worry about possibly having a hard time. Link to comment Share on other sites More sharing options...
ZmileyX Posted June 9, 2013 Share Posted June 9, 2013 I'd say stop ranting, learn to dodge and fight further away, and maybe trip 'em. It's good to have at least one enemy to really worry about. Link to comment Share on other sites More sharing options...
Runzu Posted June 9, 2013 Share Posted June 9, 2013 I often worry about them the most too. I think it's the fact that it staggers, saps all your shields and energy, and distorts your screen is what makes me go rawr. Still, the only buff I think it should have is maybe taking down your shields to 100 instead of removing them completely. Link to comment Share on other sites More sharing options...
SilverElf002 Posted June 9, 2013 Share Posted June 9, 2013 What if they would drop all the energy they absorbed when killed? This would still make them a threat when encountered but would not gimp you for the next several encounters assuming you survive and defeat them. Link to comment Share on other sites More sharing options...
Wurps Posted June 9, 2013 Share Posted June 9, 2013 How about a flat energy drain of 50 to 100, or make the effect just a silence rather than a full energy burn + silence? Link to comment Share on other sites More sharing options...
R3leaZ Posted June 9, 2013 Share Posted June 9, 2013 What if they would drop all the energy they absorbed when killed? This would still make them a threat when encountered but would not gimp you for the next several encounters assuming you survive and defeat them. They dont absorb, they disrupt your Warframe systems. They are fine currently except for that they spawn massively. Link to comment Share on other sites More sharing options...
Retni Posted June 9, 2013 Share Posted June 9, 2013 (edited) Actually I kind of miss the old distortion. The new one only messes up your UI, the old one had this awesome 'OH GOD I'M ON LSD NOW' screen distortion and color changing. Edited June 9, 2013 by Retni Link to comment Share on other sites More sharing options...
Keiiken Posted June 9, 2013 Share Posted June 9, 2013 I often worry about them the most too. I think it's the fact that it staggers, saps all your shields and energy, and distorts your screen is what makes me go rawr. Still, the only buff I think it should have is maybe taking down your shields to 100 instead of removing them completely. Nerfing them liek that would make them pedestrian. They are supposed to be a real threat I say leave them as is. Link to comment Share on other sites More sharing options...
R3leaZ Posted June 9, 2013 Share Posted June 9, 2013 Actually I kind of miss the old distortion. The new one only messes up your UI, the old one had this awesome 'OH GOD I'M ON LSD NOW' screen distortion and color changing. They should make it Crysis-like disruption to the hud. That would look infinitely epic. at 4:22 Link to comment Share on other sites More sharing options...
Runzu Posted June 9, 2013 Share Posted June 9, 2013 (edited) Nerfing them liek that would make them pedestrian. They are supposed to be a real threat I say leave them as is. It's a very mild change. If only for a fighting chance when you're being eaten alive by the crowd and staggered so much you can't move. A real nerfing, I think, would be to halve your shields instead. xD Besides, they can spawn in groups of 3 often times, so I see no problem taking the shields down to 100. Either way, Disrupters make it easy for their friends to nom your soft, fleshy body. :3 Edited June 9, 2013 by Runzu Link to comment Share on other sites More sharing options...
RyojinOrion Posted June 9, 2013 Share Posted June 9, 2013 I love the idea of the Disruptor Ancient, really I do. Something that interferes with my Warframe's energy? I like it, it has a good tactical place in the otherwise rush-and-slash infested. But wiping out all of my energy, regardless of my energy total, and staggering me? There is no single infested that I worry about beside these guys. I know, if even one of these hits me even a single time, I have no option but to kite and shoot. It doesn't matter which warframe I have, or what weapons, I'm locked into one way of dealing with anything until I can replenish my energy. I like a challenge. That said, I also like to have one chance to change my tactics before my combat resources are completely wiped out. Reduce the Disruptor's attacks to a percentage of my energy, or a flat amount (like 100 per hit) and I can respond to their attack without being completely gimped by a single hit. This environment is not supposed to be 'realistic.' It's a game. It's supposed to be challenging, and entertaining. /end rant I don't care so much about the stagger and full energy drain as I do about the full shield drain, to be honest... But yeah, I agree with you on the Disruptor nerf ideas, as long as it doesn't nerf it so much that it kills the challenge. Different suggestion: Buff them but make their appearance rare. Not like it's current state which looks like common spam. A good substitute to the nerf idea. I'm sick of being surrounded by four disruptors at one time, not to mention a bunch of other ancients and common Infected. Link to comment Share on other sites More sharing options...
aerokiss Posted June 9, 2013 Share Posted June 9, 2013 if anything nerf their fking range. god damn man they can sapp though just about anything at a $&*&*#(%& range... Link to comment Share on other sites More sharing options...
carnaga Posted June 9, 2013 Share Posted June 9, 2013 (edited) I love the idea of the Disruptor Ancient, really I do. Something that interferes with my Warframe's energy? I like it, it has a good tactical place in the otherwise rush-and-slash infested. But wiping out all of my energy, regardless of my energy total, and staggering me? There is no single infested that I worry about beside these guys. I know, if even one of these hits me even a single time, I have no option but to kite and shoot. It doesn't matter which warframe I have, or what weapons, I'm locked into one way of dealing with anything until I can replenish my energy. I like a challenge. That said, I also like to have one chance to change my tactics before my combat resources are completely wiped out. Reduce the Disruptor's attacks to a percentage of my energy, or a flat amount (like 100 per hit) and I can respond to their attack without being completely gimped by a single hit. This environment is not supposed to be 'realistic.' It's a game. It's supposed to be challenging, and entertaining. /end rant If you like the challenge, you'll definitely should love the Disruptor Ancient as-is -- which drains your whole energy and makes you vulnerable. Other wise you would be in constant IDDQD god mode and spamming your skills with maxed Flow Mod. Btw. this gives you a good starting point for teamwork: who would be the decoy/sacrifice to draw the Ancients etc. When the ancient focuses on you, you'll definitely know that your friends are safe and still having the energy =^.^= At best warframe is 4 man co-op game :) Edited June 9, 2013 by carnaga Link to comment Share on other sites More sharing options...
BadAimbot Posted June 9, 2013 Share Posted June 9, 2013 Ancient Disruptors are boring because they don't change how you play. Of all of the Ancients, they have two things in common, they knock you down with melee attacks, and they take forever to die. Toxics and Healers have an additional factor each: Toxics area deny you because of their poison, and Healers heal everything around them so they are an important focus target. Disruptors on the other hand don't do anything different, they just punish you more for being hit. They should really have their drain effects transmitted through a different way that makes them different from the other Ancients. Link to comment Share on other sites More sharing options...
RyojinOrion Posted June 9, 2013 Share Posted June 9, 2013 If you like the challenge, you'll definitely should love the Disruptor Ancient as-is -- which sucks your whole energy and makes you vulnerable. Other wise you would be in constant IDDQD god mode and spamming your skills with maxed Flow Mod. +1 just for the Doom reference. XD Part of the problem here is that not everyone is skilled enough to be able to get out of the situation. From what I have seen personally, a lot of people lack the skills. They get hit by a Disruptor, lose all their energy and shields and get knocked down, surrounded by Infested which then proceed to stunlock them til they die. The problem is made even worse when there are multiple Disruptors around, which there almost always is. Link to comment Share on other sites More sharing options...
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