Recently I acquired the melee range mod, maxxed it and put it onto my scindo. When playing with it, it did not really feel like the range was farther than before. Without +range, it's possible to hit a toxic ancient without getting affected by his AoE DoT. Thus, with +range, it should be really easy to hit a toxic ancient without getting hit yourself. But in the end, it was not easier.
Thus, my question: Does +range on melee weapons really do anything?
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Buddlschlumpf
Recently I acquired the melee range mod, maxxed it and put it onto my scindo. When playing with it, it did not really feel like the range was farther than before. Without +range, it's possible to hit a toxic ancient without getting affected by his AoE DoT. Thus, with +range, it should be really easy to hit a toxic ancient without getting hit yourself. But in the end, it was not easier.
Thus, my question: Does +range on melee weapons really do anything?
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