RamboCreativity Posted March 20, 2016 Share Posted March 20, 2016 I know this is a bit late with all the new badass Stuff coming in left and right and the game getting much better by the second. I still feel as this is a step down a lack here, you know the old parkour animations of warframe where there was wall running and vaulting, I love the new gliding and other crap but it feels a bit lazy that you would remove very well made wall running that made us really unstealthy and over powered ninjas feel a lot like ninjas things like running up walls and climbing up them that was amazing now we have wall jumping. Can we do something about this? remove the wall jumping and give us the vaulting wall climbing and wall running back but keep everything else I know that the old vaulting kinda like froze you sometimes which was easily fixable by pressing esc and resuming but can we get a better version of that because now... it doesn't feel as fun as it used to I don't even wall run anymore. How about an option to wallrun or jump or something. like everyone could see this guy wall running then you turn around and see this guy jumping up the walls. It's just... why, what happened to all that skill did it just go down the drain? Link to comment Share on other sites More sharing options...
Kai_Shiba Posted March 20, 2016 Share Posted March 20, 2016 I don't understand what you mean by them being lazy from removing such a clunky form of movement. Link to comment Share on other sites More sharing options...
Genitive Posted March 20, 2016 Share Posted March 20, 2016 The old parkour system was broken. I remember struggling to wallrun up to a vent, but my warframe kept backfliping all the time. Now you have much more control over what you're doing. Sorry to hear you don't like the animations, but they're here to stay. Link to comment Share on other sites More sharing options...
RamboCreativity Posted March 20, 2016 Author Share Posted March 20, 2016 (edited) damnit I hate side jumping it was kinda crap what I'm not saying we should ditch the new version I mean we should make a updated fixed version of the old one so we don't have so man annoying bugs and other sh!t Edited March 20, 2016 by RamboCreativity Link to comment Share on other sites More sharing options...
(PSN)Zashukitsune Posted March 20, 2016 Share Posted March 20, 2016 What bugs? The new system is leagues beyond anything of the old system. Now I will admit, I liked the look of the wall run before, but it didn't work anywhere near as well and now I've even grown to love the tenno bunny hop. Link to comment Share on other sites More sharing options...
phoenix1992 Posted March 20, 2016 Share Posted March 20, 2016 I miss wall running, but the bunny hopes provide more control. Now if there was a way to implement Pakour movements 3, while retaining what we have as mods, air glide and so on, it would be dream. But I doubt it. Link to comment Share on other sites More sharing options...
RamboCreativity Posted March 21, 2016 Author Share Posted March 21, 2016 (edited) 32 minutes ago, (PS4)Zashukitsune said: What bugs? The new system is leagues beyond anything of the old system. Now I will admit, I liked the look of the wall run before, but it didn't work anywhere near as well and now I've even grown to love the tenno bunny hop. lol tenno bunny hop and no I didn't say the the new system has bugs infact it's flawless but can't we just recreate the wall running better and less sh!tty? Edited March 21, 2016 by RamboCreativity Link to comment Share on other sites More sharing options...
RamboCreativity Posted March 21, 2016 Author Share Posted March 21, 2016 (edited) 29 minutes ago, phoenix1992 said: Now if there was a way to implement Pakour movements 3, while retaining what we have as mods, air glide and so on, it would be dream. But I doubt it. this here is what I was trying to say. Edited March 21, 2016 by RamboCreativity Link to comment Share on other sites More sharing options...
(PSN)Zashukitsune Posted March 21, 2016 Share Posted March 21, 2016 The wall running was mainly glitchy because of wall collision, basically DE being too good at the small details on walls that create snags for feet. The bunny hop basically ignores that problem by going just above the snags. The only absolute way to keep wall running is to put false details on walls, things we clip through instead of hit. It's really a case of detailed, solid, good work that didn't mix well. Link to comment Share on other sites More sharing options...
RamboCreativity Posted March 21, 2016 Author Share Posted March 21, 2016 8 minutes ago, (PS4)Zashukitsune said: The wall running was mainly glitchy because of wall collision, basically DE being too good at the small details on walls that create snags for feet. The bunny hop basically ignores that problem by going just above the snags. The only absolute way to keep wall running is to put false details on walls, things we clip through instead of hit. It's really a case of detailed, solid, good work that didn't mix well. Oh okay that makes sense. Link to comment Share on other sites More sharing options...
AKKILLA Posted March 21, 2016 Share Posted March 21, 2016 Compare Parkour to Free-running Big difference... The new Parkour 2.0 is great no reason to down grade to the old mechanics Link to comment Share on other sites More sharing options...
RamboCreativity Posted March 21, 2016 Author Share Posted March 21, 2016 I prefer the free ninja running over bunnyhop any day. Link to comment Share on other sites More sharing options...
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