Tetsmeha Posted June 11, 2013 Share Posted June 11, 2013 Yeah nerf the range it shoots way too far making Paris and other guns seem useless. Link to comment Share on other sites More sharing options...
Tetsmeha Posted June 11, 2013 Share Posted June 11, 2013 Firstly, primaries should be better than secondaries. That's why they're called primaries. You're supposed to use them first. lol what. Primary means first. It just means this is the first gun. It's a category not a tier. Link to comment Share on other sites More sharing options...
BlackbirdSR71C Posted June 11, 2013 Share Posted June 11, 2013 Are you joking? This is a terrible nerf, you would run out of ammo before you even know it. Like all the other weapons? Because it happens. Even with max spare ammo mods you're gonna run out during longer bossfights. Link to comment Share on other sites More sharing options...
LeAtlas Posted June 11, 2013 Share Posted June 11, 2013 Killing countless stalkers just to get a secondary like that? No thank you :T i call racism if this was implemented Link to comment Share on other sites More sharing options...
Kyrkitao Posted June 11, 2013 Share Posted June 11, 2013 Racism, wtf? Link to comment Share on other sites More sharing options...
Vabla Posted June 11, 2013 Share Posted June 11, 2013 Semi automatic fire really makes more sense for a throwing weapon... I would do all the following: Make it semi-automatic (auto makes no sense) Make the fire rate a bit slower (prevents fast clicking macros from turning it back to a fast auto weep) Either decrease clip size or increase reload time. Decrease range dramatically (change trajectory arch as mentioned by others) Leave the damage alone. No more freaking semiautomatics! Some of us don't have some sort of a weird fetish for carpal tunnel or macros. Link to comment Share on other sites More sharing options...
TennoSkoom Posted June 11, 2013 Share Posted June 11, 2013 Enhance your calm John Spartan. (10 points for anyone who remembers it- but the points don't mean anything, just like the vows at a celebrity wedding.) That said, kunai nerf is inevitable. Non-replenishable ammo is a horrifically bad idea for plainly obvious reasons. Personally i'd be okay with an arc change, a damage reduction, or a reload speed decrease. I'd also be fine with buffing the dispair and moving both the kunai and dispair to a primary slot- though i think that would remove all stealth weapons from the secondary slot and outmode the paris and dread. Link to comment Share on other sites More sharing options...
Qynchou Posted June 11, 2013 Share Posted June 11, 2013 Their ammo system limits balance decisions for several weapons... like Ogris. Also, that counts as a nerf in my books. Yeah, lets leave it being OP. Link to comment Share on other sites More sharing options...
vSabre Posted June 11, 2013 Share Posted June 11, 2013 Or make it throw 2 or 4 Kunai then reload, I don't know 10 does seem a bit much. Link to comment Share on other sites More sharing options...
Fiia Posted June 11, 2013 Share Posted June 11, 2013 (edited) Nerf this, nerf that, when does it stop? How about allowing a weapon to be what it was designed to be, accurate, powerful, but needs to be precise. I stopped using them after I leveled them as I knew this would be coming. People need to stop all the feigning some stats reason to nerf things and get over the fact someone might be using a powerful weapon and know how to use it well. I want that person in the group I run with! Edited June 11, 2013 by Fiia Link to comment Share on other sites More sharing options...
weezedog Posted June 11, 2013 Share Posted June 11, 2013 Easiest nerf is increaing the reload time, they do reload ridiculously fast right now as it is. Need to buff the Armor Pen mod for secondaries from 30% to make more secondaries viable as well. Link to comment Share on other sites More sharing options...
LeAtlas Posted June 11, 2013 Share Posted June 11, 2013 Racism, wtf? weapon racism boy xD Link to comment Share on other sites More sharing options...
strakenlord Posted June 11, 2013 Share Posted June 11, 2013 I dont know what you guys are talking about, the Kunai is super hard to aim with its projectile arc at even medium distances, even more so when the target starts running. Maybe I'm just used to the Braton but that's just my two cents on the matter. Link to comment Share on other sites More sharing options...
demonaii Posted June 11, 2013 Share Posted June 11, 2013 No, nerf please... I like it the way it is... you will just ruin the whole assassin mode :S Link to comment Share on other sites More sharing options...
LeAtlas Posted June 11, 2013 Share Posted June 11, 2013 No, nerf please... I like it the way it is... you will just ruin the whole assassin mode :S people tend to ruin other's fun when they cant have fun with it :T js saying... i like how my stalker kunai works.. the projectile is its flaw no lies :T Link to comment Share on other sites More sharing options...
neKroMancer Posted June 11, 2013 Share Posted June 11, 2013 The range which Kunai excel overlaps with Paris'. A bad idea from design perspective since there are many times that I use both in the same mission and find myself stop using Paris (slow firerate, need to aim, charge, a bit projectile arc) and start using Kunai (10 knives per....clip?, fast firerate, spammable, no charge require). Comparing Kunai to other secondaries is even worst. It has high ammo efficiency, no damage reduction from armor, automatic firing. Look like automatic Akabolto with silencer attached to me. I think this weapon needs redesign from the ground up. The current form of it isn't a stealth weapon at all. Link to comment Share on other sites More sharing options...
Worira Posted June 11, 2013 Share Posted June 11, 2013 Comparing it to Paris isn't really fair, since Paris is a rather underpowered weapon. Link to comment Share on other sites More sharing options...
Notso Posted June 11, 2013 Share Posted June 11, 2013 Comparing it to Paris isn't really fair, since Paris is a rather underpowered weapon. It's not supposed to be compared to other primaries - it's a silent weapon. Link to comment Share on other sites More sharing options...
Brasten Posted June 11, 2013 Share Posted June 11, 2013 It's not supposed to be compared to other primaries - it's a silent weapon. And the Kunai are silent secondaries but are out shinning or a minimal on par with other secondaries. Link to comment Share on other sites More sharing options...
PiePi Posted June 11, 2013 Share Posted June 11, 2013 I still think automatic fire is pretty $&*&*#(%& >_>. fire 1 at a time, and give it a c harge attack to throw multiple at once, with increased reload time Link to comment Share on other sites More sharing options...
Pourvoir Posted June 11, 2013 Share Posted June 11, 2013 You get a set amount to carry at start of mission that can't be replenished. This wouldn't work at all. Honestly I think a good implementation would to be... simply make them a primary. They're currently being used as primaries and a primary slot would justify the damage output. Also, we're talking about despair right? Kunai is just being used as an inclusive word? I assume if the kunai are getting nerfed so are despair. Link to comment Share on other sites More sharing options...
Pourvoir Posted June 11, 2013 Share Posted June 11, 2013 I think this weapon needs redesign from the ground up. The current form of it isn't a stealth weapon at all. The current game right now isn't a stealth game either. I don't get the big deal about the stealth factor being pushed. This is not a game I see myself doing stealth runs with and I surely hope it isn't forced on us. Good stealth games let you choose to use stealth. Link to comment Share on other sites More sharing options...
Bakim0n0 Posted June 11, 2013 Share Posted June 11, 2013 Comparing it to Paris isn't really fair, since Paris is a rather underpowered weapon. Really? I guess I'm reading 3k crit headshots wrong. Link to comment Share on other sites More sharing options...
TheSuperTaco Posted June 11, 2013 Share Posted June 11, 2013 worst idea ever. The only good nerf i could think of is lower base damage just a little and fire rate OR more projectile drop but projectile speed is balanced Link to comment Share on other sites More sharing options...
neKroMancer Posted June 11, 2013 Share Posted June 11, 2013 The current game right now isn't a stealth game either. I don't get the big deal about the stealth factor being pushed. This is not a game I see myself doing stealth runs with and I surely hope it isn't forced on us. Good stealth games let you choose to use stealth. Stealth is an alternative way to play the game, I understand. The problem is when a stealth weapon outperform other non-stealth weapon then there is something wrong with it. It has the best of two worlds, high damage + high firerate + silent. Tell me of other weapon with the same trait in the game and you will find that there is no other weapons that is comparable to Kunai. It's like the Hek situation again. DE released a new borderlinely or outright OP weapon and players got addicted to it. They don't even see a nerfhammer coming and believe that everything is alright, their toy won't be touched. Sorry but I think the history will likely to repeat itself again with Kunai. Link to comment Share on other sites More sharing options...
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