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The Golden Enemy; Ideas For Rare Enemy Encounters!


Nerokerubina
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I had an idea for an enemy while farming for materials.

 

What if they added a rare enemy type/spawn that appears randomly on maps that we play, while it's running away from you or fighting you it should have a small chance of it spewing credits from itself with every successful hit with your weapon. When it does die it has a high chance of dropping an assortment of mods and a low chance of dropping blueprints from any of the items or Warframes in the game; exploding like a giant pinata. Or has a chance of dropping TONS of materials of a certain type or assortment of different types.

 

This enemy doesn't necessarily needs to be gold, maybe it could look like one of the enemy types from the Void dungeons? 

 

Examples of these types of enemies from an assortment of games.

 

Earthbound - Fobbies

http://earthbound.wikia.com/wiki/Fobby

 

Legend of Zelda - Wallmaster

http://zelda.wikia.com/wiki/Wallmaster

 

Final Fantasy - Movers

http://finalfantasy.wikia.com/wiki/Mover

 

Diablo III - Treasure Goblin

http://youtu.be/mlQvVLP1KNE?t=32s

http://www.diablowiki.net/Treasure_Goblin

 

If anyone has anymore ideas for adding a rare enemy type or special enemy post it here!

Edited by Nerokerubina
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The idea of an enemy dropping anything before it dies - No. Just no.

 

The idea of an enemy that is rare but has a good chance to drop something that is rare - Yes. I mentioned something along those lines in my Incentives thread.

 

The idea of that enemy dropping a metric fuckton of loot on death - No. Makes things too easy to get, IMO, even if the appearance of that enemy is relatively rare.

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The idea of an enemy dropping anything before it dies - No. Just no.

 

The idea of an enemy that is rare but has a good chance to drop something that is rare - Yes. I mentioned something along those lines in my Incentives thread.

 

The idea of that enemy dropping a metric fuckton of loot on death - No. Makes things too easy to get, IMO, even if the appearance of that enemy is relatively rare.

 

A rare alert mission serves the same purpose without a treasure goblin running away for no reason.

 

The idea is that they're extremely rare to appear in the first place and it also makes it so that there's something new and refreshing to look out for when you're doing missions and while you're farming instead of lurking on the Twitter Alert page to see if there's anything new. You don't know when they'll appear and when they do it's refreshing.

 

I don't see the problem with them dropping a considerable amount of loot if them appearing in the first place is extremely rare.

Edited by Nerokerubina
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I like the idea of an uber elite that can drop extra loots, but I'd like to see it be more than a watered down boss, or a bullet sponge version of one of the current elites. Maybe some enemy only abilities or properties like the elite and champion mobs in Diablo have would make both enemies and bosses more interesting opponents over all. It would sure be nice to have some sort of random encounter threat show up that WASN'T the Stalker.

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Mods? Resources?

 

Both should be added to alert missions. Credits alone is not worth doing an alert anymore.

 

 

The idea is that they're extremely rare to appear in the first place and it also makes it so that there's something new and refreshing to look out for when you're doing missions and while you're farming instead of lurking on the Twitter Alert page to see if there's anything new. You don't know when they'll appear and when they do it's refreshing.

 

I don't see the problem with them dropping a considerable amount of loot if them appearing in the first place is extremely rare.

 

The person you are talking about has a name, though most dare not speak it.

 

The Stalker

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I like the idea of an uber elite that can drop extra loots, but I'd like to see it be more than a watered down boss, or a bullet sponge version of one of the current elites. Maybe some enemy only abilities or properties like the elite and champion mobs in Diablo have would make both enemies and bosses more interesting opponents over all. It would sure be nice to have some sort of random encounter threat show up that WASN'T the Stalker.

I could totally see that and that works too. My idea in general it to have something more to look out for when we're doing missions and farming.

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what about some grineer escorts carrying minerals (materials/resources) and if you kill them you get all those resources? :D :D

 

Like 2 heavy units covering a group of 5 or 6 light/medium grineer that were carrying a new and big form of container with lets say... 

1000 of X resource from that planet you're playing on.

 

Make corpus have something like that as well.

What you think?

 

edit:

This would be a rare event.

Edited by Mr.Pava
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was a game on sega genesis that had an enemy like that. can't remember the name but you chose from 3 characters (a woman, a viking, and some other dude), and the monster on there would drop potions randomly when he came on the screen, and if you hit him he'd drop one for each hit till you killed him.

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was a game on sega genesis that had an enemy like that. can't remember the name but you chose from 3 characters (a woman, a viking, and some other dude), and the monster on there would drop potions randomly when he came on the screen, and if you hit him he'd drop one for each hit till you killed him.

 

Golden Axe :)

 

Would be awesome to have a Crewman carrying a bag or something, when he sees you he runs away, but if you kill him he would drop some credits and 3 or 4 material cakes :D

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Golden Axe :)

 

Would be awesome to have a Crewman carrying a bag or something, when he sees you he runs away, but if you kill him he would drop some credits and 3 or 4 material cakes :D

 

Maybe he can be holding a briefcase or object to identify him as being the treasure enemy? 

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Maybe he can be holding a briefcase or object to identify him as being the treasure enemy? 

 

Nah, I'd rather have him blend in with the rest of the enemies... That way people won't decide to target him and ignore every single thing else, leaving the weaker teammates to mop everything else up.

Edited by RyojinOrion
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I don't want to see any loot goblin style of enemy. It makes no sense for an enemy who's sent there to kill you to be defenseless and run away when you come near. I do want to see some sort of unique spawn system that'll give us harder versions of normal enemies who have slightly increased drop rates

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I don't want to see any loot goblin style of enemy. It makes no sense for an enemy who's sent there to kill you to be defenseless and run away when you come near. I do want to see some sort of unique spawn system that'll give us harder versions of normal enemies who have slightly increased drop rates

 

Doesn't have to be running away from you, I did say running away/or fighting you.

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I like the idea of a new "hoarder" mob for each faction, well besides the infested since they don't need anything of material value anyway.  Instead of carrying around credits or money, the idea of several small material bundles or a single large one in a capsule/case of sorts would be cool.  Although I suppose for the humanoid Infested you could have them guard/protect a raw cache of the stuff, kind of instinctively knowing that it's highly valuable from when they were human, even if they have no need for it.

 

For the Grineer and Corpus, the actual Hoarder would need to be very heavily armored/shielded, wield decent weaponry, and have a some skills/abilities, essentially a mini-boss type of deal.  And they'd have to have an accompanying party of heavy units to make it more of a challenge and not just some push-over battle.  Their actual levels and level of difficulty should be handled much like The Stalker.

 

For the Infested a slightly toned down version of the Golem boss with a bunch of Ancient types would probably suffice.  The Stalker example used above works here too.  Since the material is raw you could probably add in a command that marks that room for The Lotus, and upon exiting the mission it would begin the process of mining and converting into a usable form of that material which you could see/monitor in your foundry I guess.  Obviously this wouldn't be a ridiculous amount but a pretty decent haul depending on: the amount of raw material in the room, how much was successfully mined without damage.  For the room itself I would make it so once you enter, the door behind you would lock due to a malfunction and won't work again till the enemies are gone, while also alerting those enemies to your presence(all done through cut-scene) 

 

These instances would have to be pretty rare, but I suppose an indicator for knowing if you got such an instance would play out via cut-scene sometime during the level.  Lotus would say something like: Heads up Tenno, upon closer examination of the area it would appear that a special platoon is on-site with the purpose of gathering valuable materials.  You're to eliminate them and claim the materials as our own(for the Grineer and Corpus), all the while showing us what the group looks like and what they're up to.  For the Infested it would be along the lines of: My sensors indicate that a raw bed of materials are in close proximity to your location.  Find it, and secure the site for us.  The scene for that one would pan around and show what the room looked like, minus the mobs since they don't show up until you physically set off the trap there.

 

Dunno what else could be done for this idea of if it's even good, but it's a start somewhere I guess.  Add or amend/improve what you think would/wouldn't work for it.  Or just tell me it's horrible too :)

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I like the idea of a new "hoarder" mob for each faction, well besides the infested since they don't need anything of material value anyway.  Instead of carrying around credits or money, the idea of several small material bundles or a single large one in a capsule/case of sorts would be cool.  Although I suppose for the humanoid Infested you could have them guard/protect a raw cache of the stuff, kind of instinctively knowing that it's highly valuable from when they were human, even if they have no need for it.

 

For the Grineer and Corpus, the actual Hoarder would need to be very heavily armored/shielded, wield decent weaponry, and have a some skills/abilities, essentially a mini-boss type of deal.  And they'd have to have an accompanying party of heavy units to make it more of a challenge and not just some push-over battle.  Their actual levels and level of difficulty should be handled much like The Stalker.

 

For the Infested a slightly toned down version of the Golem boss with a bunch of Ancient types would probably suffice.  The Stalker example used above works here too.  Since the material is raw you could probably add in a command that marks that room for The Lotus, and upon exiting the mission it would begin the process of mining and converting into a usable form of that material which you could see/monitor in your foundry I guess.  Obviously this wouldn't be a ridiculous amount but a pretty decent haul depending on: the amount of raw material in the room, how much was successfully mined without damage.  For the room itself I would make it so once you enter, the door behind you would lock due to a malfunction and won't work again till the enemies are gone, while also alerting those enemies to your presence(all done through cut-scene) 

 

These instances would have to be pretty rare, but I suppose an indicator for knowing if you got such an instance would play out via cut-scene sometime during the level.  Lotus would say something like: Heads up Tenno, upon closer examination of the area it would appear that a special platoon is on-site with the purpose of gathering valuable materials.  You're to eliminate them and claim the materials as our own(for the Grineer and Corpus), all the while showing us what the group looks like and what they're up to.  For the Infested it would be along the lines of: My sensors indicate that a raw bed of materials are in close proximity to your location.  Find it, and secure the site for us.  The scene for that one would pan around and show what the room looked like, minus the mobs since they don't show up until you physically set off the trap there.

 

Dunno what else could be done for this idea of if it's even good, but it's a start somewhere I guess.  Add or amend/improve what you think would/wouldn't work for it.  Or just tell me it's horrible too :)

Really liked your idea. This is exactly what I'm looking for/trying to talk about

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This is from an anonymous fan of Warframe who has a great idea

 

Each Faction should have their own 'Stalker'. Which appears when you kill that Faction's bosses.

The Stalker is a Tenno mercenary so he fits.

Corpus should have some sort of super-fast Hyena or something.

The Infested should have a giant Charger.

Each 'Stalker' should drop different S#&$, they also can spawn together.

Fun ahoy.

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