(PSN)IcemanBaird Posted May 3, 2016 Share Posted May 3, 2016 I hope this is the right section as I haven't posted a topic before but I came up with multiple Mesa changes that synergize well and will give Mesa decent team play as well as still have her niche abilities without Mesa being a boring "Turret" any longer. These changes mostly leave the augments the same way they were with a few tweaks and hopefully will bring Mesa back into the light. - 1. No secondary (Not needed but would be interesting new way to change newer warframes) o Auto switch to regulators as secondary § Uses ammo § You can put mods in the regulators § Show stats on side to know exactly what you’re getting so you can mod in many different ways § Acts like any other pistol/weapon = full movement, aiming, semi or auto fire, silent or alarming, etc. - 2. Change 1st ability to rotate like Ivara and act the same as different weapon shots o Toxin, fire, electric, ice or normal damage from regulators/primary weapon § Uses “X” amount of energy when using an elemental type bullet buff – can use no change of damage to save energy o Can also switch to give team buffs like increased critical chance, bullet damage, reflective damage (see shattering shield below – Mesa will just shoot down enemy bullets flying at teammates), fire rate, reload speed, things like this § This will act as a duration/range sink *Both things can extend to teammates giving Mesa some team buffs – ie. A reason to bring a Mesa *Augment can also stay the same giving shots 100% status chance on whatever damage type if choosing elements or if the later you can give a 100% increase buff for a short period of time when activating that type of team buff - much like equinox when you change metamorphosis it gives a buff for a period of time* - 3. Shooting Gallery can now act as a regulator shooting the hands of the enemies to make them stop shooting for “X” seconds. o Augment will still have use – enemies shot by her shooting gallery can be blinded for “X” seconds o Make it a 1 cast ability in “X” range of Mesa or duration like it is currently – any enemy in “X” range for “X” time will be shot in the hands § Will move with Mesa like equinox's mend/maim - 4. Shattering Shield can still exist as is or o Change to like old peacemakers and for “X” time based on energy drain Mesa spins around shooting down all bullets that come at her to the best of her abilities § Enemies that shot bullets at mesa and were shot down by mesa in “X” range - those enemies will be immediately shot back at for "X" weapon damage § Augment can still exist as Mesa when she shoots the bullet has a 50% chance to reflect the bullet back at the enemy § Mesa can still be a good defense frame around a node shielding it § Whether she’ll be able to use other abilities while in this mode up to balancing issues § Also like stated above – being able to aim and shoot primary/secondary weapons might be a balancing issue also while maintaining this “shield” · Could make look exactly like old peacemaker spinning around fast on its own etc. but you could also look around during it § With this mechanic it would allow use of rest of abilities or even just use of primary/secondary or melee weapons as this currently wouldn’t work against melee - 5. Peacemakers can now be strictly a buff to regulators like it is currently except have it bring out buffed version or “exalted” version of the regulators if not using them at the time o Can act accordingly to 1st ability to add synergizing factor § Change looks of regulator depending on type of bullet you have chosen for first ability § Adds “X” damage multiplier based on strength to the elemental damage · so change toxin damage regulators to green lightning-ish regulator · fire to a flame looking regulator · ice to an icicle looking regulator · electricity be lightning regulator *All like how they look on a melee weapon just now on the regulators in your hands* § Or if choosing the team critical chance, bullet damage, reflecting damage, fire rate, reload speed etc. by “X” amount based on power strength also · Make it actively noticeable to teammates/yourself that they have a buff to their weapons whether it’s just an aura around them or different colored bullets, etc. § Can go extreme fashion frame on the regulators while ultimate activated – ie. Make them look extremely cool when activated o Uses duration for the buff § Can switch the regulator type on the fly or make them a recast if you want to switch elemental/weapon type buff o Will be an extra buff or just flat out 2x increase compared to 1st abilities buff to the damage § Ie. If using fire rate buff on first ability and it hypothetically increases fire rate by 25%, using peacemakers (or different name if this works out) would further increase the fire rate to 50% overall. Same to elements – 25% cold damage increase turns into 50% when peacemakers activated, etc. with rest of the buffs Again sorry if any of this is in wrong place - first time posting. Looking forward to feedback. Thanks. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now