Qeveren Posted January 24, 2013 Share Posted January 24, 2013 Just for fun, what else could one hack in these environments, besides lockdowns and the air conditioning? - Turrets and security cameras; let the Corpus know just how much you appreciate them keeping an eye on you by returning the favour. - The Corpus themselves; that might have to be restricted to a Warframe power. I'm surprised there isn't an InfoWar Warframe model. :) - Tweak the Corpus laser barriers to change sides. - Those homing incendiary missiles the heavy Grineer use; okay maybe I've watched Stand Alone Complex too often. XD - Triggering lockdowns (pretty sure that's been mentioned before). - Shut off artificial gravity; okay maybe that's going a bit far. :) - Turn up the artificial gravity; you probably don't want to do that to the room you're currently standing in. ;) - Setting the doors to troll-mode; they close when you get close, and open when you leave. :D - Unlock more loot-lockers; all the good stuff is probably in those ones we can't open. :( Anyone else? :) Link to comment Share on other sites More sharing options...
SlickpowderBoss Posted January 24, 2013 Share Posted January 24, 2013 Hahah! Tons of fun! ++++ How about hacking the hull doors for some easy but props a bit tricky mob clearing. xD Would be fantastic to see a whole room of grineer tumbling headlong into space. Link to comment Share on other sites More sharing options...
CubedOobleck Posted January 24, 2013 Share Posted January 24, 2013 Don't agree with all of those but more reasons to hack sounds good. Perhaps some lockers need to be hacked to be open and can contain mods, but if you fail you can't retry. Also different kinds of hacking would be nice too: has anyone considered playing a short old school videogame to hack? Like a fast tetris and more stuff around those lines. Link to comment Share on other sites More sharing options...
Ced23Ric Posted January 24, 2013 Share Posted January 24, 2013 I would agree with the general notion of both more intricate hacking options and more varied effects than "get doors to open again/spawn datamass". Link to comment Share on other sites More sharing options...
Kaiku Posted January 24, 2013 Share Posted January 24, 2013 (edited) What I would like to see first are negative effects if you fail to hack. Now you can just try again. But yeah, more hackable stuff could be okay, but since warframe is pretty much an action oriented game, I don't think these minigames should have a big role in it. Edited January 24, 2013 by Kaiku Link to comment Share on other sites More sharing options...
Malkav Posted January 24, 2013 Share Posted January 24, 2013 What I would like to see first are negative effects if you fail to hack. Now you can just try again. But yeah, more hackable stuff could be okay, but since warframe is pretty much an action oriented game, I don't think these minigames should have a big role in it. Yeah, the only current drawback from hacking, or hacking to long is if you do it with enemies nerby. There should be more consequences to hacking or failing it. Link to comment Share on other sites More sharing options...
wickwire Posted January 25, 2013 Share Posted January 25, 2013 Actually I'd like to see more and different and cool hacking minigames first :) Link to comment Share on other sites More sharing options...
Qeveren Posted January 25, 2013 Author Share Posted January 25, 2013 What I would like to see first are negative effects if you fail to hack. Now you can just try again. Maybe the consoles are made by the same contractor Starfleet uses, and they explode in your face if you fail a hack. :) Link to comment Share on other sites More sharing options...
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