WARGAMES Posted June 15, 2013 Share Posted June 15, 2013 so, when will we get an unstuck command or button to put us back where we last where as if we fell where we shouldn't? these may be desync issues with hosts but I go through the floor or walls too often for my "luck". Link to comment Share on other sites More sharing options...
Rettycombine Posted June 15, 2013 Share Posted June 15, 2013 Nope, they are not adding a simple unstuck command, rather they want to fix EVERY, SINGLE fall through point in every tileset. Link to comment Share on other sites More sharing options...
mindlessframe Posted June 15, 2013 Share Posted June 15, 2013 Yah best to report it so they can fix it. Link to comment Share on other sites More sharing options...
WARGAMES Posted June 15, 2013 Author Share Posted June 15, 2013 how can you report it when it happens either at a door due to the host latency, walking around and thunderbolting the floor and falling through or in rare cases running on the wall then something gives and you just phase through it. these aren't points of "I fell through at x on the screen". latency and things that cause shaking or affect you during what ever causes the shaking motion, seem, to make points where you'll just fall through. Link to comment Share on other sites More sharing options...
Bakim0n0 Posted June 15, 2013 Share Posted June 15, 2013 I already suggested that instead of refusing to give us an unstuck feature they should give us one with a built in bug report tool so we can right a brief blurb about why we need the unstuck; then have it take a screenshot and record data (like what map etc etc) and teleport you back to the start and remove a revive (to prevent abuse) Link to comment Share on other sites More sharing options...
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