Cogrock Posted June 19, 2013 Share Posted June 19, 2013 Have the Orthos animations been fixed for when you are carrying data units?If I recall you used to use both hands to attack (Data unit would vanish), now you keep hold of the unit and just use one hand to attack.... looks awesome.Been busy leveling my Hate so could be wrong. Link to comment Share on other sites More sharing options...
Voaster Posted June 19, 2013 Share Posted June 19, 2013 Ive noticed a little tweak in the minimap and an animation difference with Ember's World on Fire they mentioned Overheat, but World on Fire's new spinning balls of flame doom is awesome Link to comment Share on other sites More sharing options...
FluffyKitten Posted June 19, 2013 Share Posted June 19, 2013 Orthos swing color can be changed with weapon energy color Hate too Link to comment Share on other sites More sharing options...
OriKlein Posted June 19, 2013 Author Share Posted June 19, 2013 Ive noticed a little tweak in the minimap What was changed? Best Regards, Link to comment Share on other sites More sharing options...
RabidBunny Posted June 19, 2013 Share Posted June 19, 2013 I haven't seen it noted, but the Ogris' charge sound changed, it also has lights near the handle that glow when fully charged. Link to comment Share on other sites More sharing options...
mindlessframe Posted June 19, 2013 Share Posted June 19, 2013 Xini defense map type, now has 2 less breakable canisters :( resource farming nerf! Link to comment Share on other sites More sharing options...
Venus-Venera Posted June 19, 2013 Share Posted June 19, 2013 Xini defense map type, now has 2 less breakable canisters :( resource farming nerf! what??? i will never play xini again... Link to comment Share on other sites More sharing options...
OriKlein Posted June 19, 2013 Author Share Posted June 19, 2013 I haven't seen it noted, but the Ogris' charge sound changed, it also has lights near the handle that glow when fully charged. That was listed in the official patch notes. Best Regards, Link to comment Share on other sites More sharing options...
RejectionOfFate Posted June 19, 2013 Share Posted June 19, 2013 It seems like the FPS loss from multiple enemies being coated in elemental damage has gone down a bit for myself. I can actually tell I have a Maxed Fury mod when in the middle of frozen/burning/electrified enemies now.. Link to comment Share on other sites More sharing options...
Jovovich Posted June 19, 2013 Share Posted June 19, 2013 Loving my Braton Link to comment Share on other sites More sharing options...
FrostXeno Posted June 19, 2013 Share Posted June 19, 2013 This may just be my experience but I noticed that fast warframes such as ash with maxed rush no longer get stuck on stairs and even to the point that when I ran towards a data terminal I end up standing on top of it. Link to comment Share on other sites More sharing options...
Cybernetix Posted June 20, 2013 Share Posted June 20, 2013 Coloured melee swing trails and an ignis buff on top of slide cooldowns being thrown out. This has been a good patch. Link to comment Share on other sites More sharing options...
smithf Posted June 20, 2013 Share Posted June 20, 2013 new lotus lines? Link to comment Share on other sites More sharing options...
Kronaras Posted June 20, 2013 Share Posted June 20, 2013 You forgot to mention that they changed the building time of orokin catalysts and reactors from 12h to 24h. Link to comment Share on other sites More sharing options...
lautalocos Posted June 20, 2013 Share Posted June 20, 2013 Melee weapons swing trail colour is now determined by the weapon's energy colour setting. YES! YES! THE POWER OF PINK MELEE TRAILS IS UNSTOPABLE Link to comment Share on other sites More sharing options...
iexbrood Posted June 20, 2013 Share Posted June 20, 2013 Xini defense map type, now has 2 less breakable canisters :( resource farming nerf! They've just been moved around to avoid clipping issues. I still break 34 containers per run. Link to comment Share on other sites More sharing options...
Gearb0x Posted June 20, 2013 Share Posted June 20, 2013 As mentioned before but not yet in the first post: Mission rewards moved from the end of the list of rewards to the front (ex. so that you can always see what you got from your void run, even if you got 10+ mods) Link to comment Share on other sites More sharing options...
Here Posted June 20, 2013 Share Posted June 20, 2013 Double slide attack is no longer possible. Dun dun dunnnnnn. Link to comment Share on other sites More sharing options...
Scyris Posted June 20, 2013 Share Posted June 20, 2013 There are other changes too, Corpus for example have some new creepy as hell sound effects they never had before 8.1.3, and I mean REALLY creepy, I mean they were creepy before but now they are even more creepy. I also don't like the new grinner death sound with the wind whoosh, it sounds kinda silly. Link to comment Share on other sites More sharing options...
mindlessframe Posted June 20, 2013 Share Posted June 20, 2013 They've just been moved around to avoid clipping issues. I still break 34 containers per run. Oh it seems your right, also there are 36 containers... u missing 2. Link to comment Share on other sites More sharing options...
iamLoveless Posted June 20, 2013 Share Posted June 20, 2013 DE.... Just tell us what you're doing in the damn patchnotes. Threads like this shouldn't have to be made. Thanks to OP for dropping this knowledge up on us! =O Link to comment Share on other sites More sharing options...
Scyris Posted June 20, 2013 Share Posted June 20, 2013 They've just been moved around to avoid clipping issues. I still break 34 containers per run. Do you bascally go in hit all the containers then leave at wave 5? Link to comment Share on other sites More sharing options...
Zwolf77 Posted June 20, 2013 Share Posted June 20, 2013 Is the Torid now effected from damage mods, I put Cryo Rounds on it and the cloud froze the enemy and added damage. Link to comment Share on other sites More sharing options...
Gryphticon Posted June 20, 2013 Share Posted June 20, 2013 Why not a innate puncture mod on Ignis... Link to comment Share on other sites More sharing options...
Firetempest Posted June 20, 2013 Share Posted June 20, 2013 There are other changes too, Corpus for example have some new creepy as hell sound effects they never had before 8.1.3, and I mean REALLY creepy, I mean they were creepy before but now they are even more creepy. I also don't like the new grinner death sound with the wind whoosh, it sounds kinda silly. I don't mind the wind woosh Grineer. Their pressure suits rupturing on death... Its like stealing the last breath of their miserable live. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now