ValhaHazred Posted June 25, 2013 Share Posted June 25, 2013 (edited) 11 guns with 2 fire mods each (so basically 22), we must consider that they were all primaries too The 2 firing modes don't really count towards the number, since the guns that had special animations only played them during one firing mode, for example the rocket launcher's barrels spinning to load more rockets, or the bio-rifle's tank filling to fire a charge mine. The mini-gun and flak cannon just had the same animation for both modes. Beyond that most guns just animated recoil, exactly the same as Warframe. Did you consider the rest of my post? Edited June 25, 2013 by ValhaHazred Link to comment Share on other sites More sharing options...
Phoenix86 Posted June 26, 2013 Author Share Posted June 26, 2013 (edited) Yes i did, well it's not a problem, if you are fine the weapons we have now i'm happy for you :) But for me, and someone else too, i feel the weapon's department is lacking... not because of their number but because they basically function all the same! We have Auto-Rifle, Burst Rifle, Snipers and Shotguns (not counting dojo weapons they are still too rare to get) What i propose here was "new way to fire bullets" we got nothing like a Flak, a bouncing pellets shotgun; we have only ONE heavy gun (why not a 2nd just for the sake of having a choice!), we have only 1 Beam/Continuum rifle and it's not easly unlocked if you are not in a big clan so... These are my reasons for these weapons edit: @Garth: Flak = Hek + Ogris ?? are you kidding me? lol Edited June 26, 2013 by Phoenix86 Link to comment Share on other sites More sharing options...
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