Binary102 Posted July 18, 2016 Share Posted July 18, 2016 Post Specters of the Rail patch, there seems to be a bug with the Mutalist Osprey Carriers in excavation missions that causes them to temporarily gain a very high rate of fire once a target enters their engagement range. This leads to a very high burst of damage, including the possibility of instantly killing players and excavators before they can react. I've attempted to reproduce the bug in the Simulacrum but had no luck doing so. The standard 2 second delay between shots appears to be present. As an additional bug discovered during testing, slow effects (Nova M Prime/Equinox Peaceful Provocation Aug etc) do not properly effect the Carrier ospreys, the animations are slowed but fire rate is consistent as if they were not debuffed. Video Captures (slowed to 1/4 speed). Both videos show the high rate of fire as a Carrier engages one of my teammates. https://gfycat.com/DefinitePiercingBoaconstrictor#?speed=0.25 https://gfycat.com/DeliriousVagueBeardeddragon#?speed=0.25 Link to comment Share on other sites More sharing options...
VoidAstrolabe Posted August 1, 2016 Share Posted August 1, 2016 I noticed that too. Two of them now can destroy excavators faster than a second. Link to comment Share on other sites More sharing options...
aerosoul1337 Posted August 7, 2016 Share Posted August 7, 2016 It deals too much damage as a ranged unit. They can shot at players and the excavators even if blinded. Link to comment Share on other sites More sharing options...
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