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Infested missions and solo play.


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Dont you guys think its kind of unfair to face 5 healers and 5 toxic ancients the same time on a solo mission? Even less is easily enough to permanently CC you and kill you without even giving you a chance to retaliate!

I think the amount of ancients an infested level can have while soloing should be reduced.

What are you thoughts on this?

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I solo these guys with my Lex pistol, 1 headshot or two body shots kills them. Disruptors can be avoided by standing on top of some containers while crouching, but get rid of the leapers before that.

The only thing I find annoying are toxics. They drain my health no matter where I go, they always reach me somehow.

Now imagine 2 toxics, a healer and a disruptor raping you to a wall
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Don't SOLO? If anything I'd rather have the enemies more badass and in greater numbers, so noone will EVER solo a mission.

Dafuq? That's insane on the face of it. No, missions should somewhat scale whether or not you are playing solo or in a party, to make solo a valid option, and not something that takes an hour longer for no good reason.

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Play Trinnity, press 3, gg

Play Rhino, Press 1, gg

Play Ash, press 4, gg

Play Volt, press anything, gg

Play Mag, press 4, gg

Play Ember, press 2+4, gg

>Volt dealing damage against Ancients

VPdwV.gif

What rock have you been stuck under?

Also, being trapped in a room with 3 toxic ancients and 2 disruptors is my daily earth infected runs.

Get a HEK and laugh as they get knocked backwards into oblivion

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>Volt dealing damage against Ancients

VPdwV.gif

What rock have you been stuck under?

Also, being trapped in a room with 3 toxic ancients and 2 disruptors is my daily earth infected runs.

Get a HEK and laugh as they get knocked backwards into oblivion

I forgot, but that's the usual deal with volt. (With everything else)

And pressing anything(Powerwise) does nothing, so it actually is gg, for Volt.

Edited by Labcat
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