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Suggestion to make relics more rewarding: Potency refinement


BroPyp
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So I had an idea that would potentially make everyone happy about this new void relic system. There are two types of people, and there is a difference between them because one of those groups are happy with this system, the others are not:

 

There are ducat farmers, and then there are traders.

Traders want valuable stuff, to sell for platinum. They need to refine to skew the drop tables in their favour, Radiant being their best bet at getting rare items.

Ducat farmers don't really care what they get, with the exception of forma, even now with the ducat sell value changes. Instead, they want an abundance of items to be able to sell to baro for a good price.

So how do we cater for both player groups with this new system? Or rather, how do we make the ducat farmers happy?

 

I think a good approach to this would be to implement another type of void relic refinement, which controls the number of items you can get from 1 relic after completing a fissure, and only allow one type of refinement per relic. It would be very similar to how you refine relics for drop chances, but instead you now control how much of a reward you can actually acquire per relic, without having affected the drop tables.

Example of how this would work:

Tier 0 refinement (Intact) - 1 reward, can select from any 4 relics from squadmates.

Tier 1 refinement (Exceptional) - 2 rewards, can choose from any of the 4 presented rewards.

Tier 2 refinement (Flawless) - 3 rewards, can choose from any of the relic drops shown.

Tier 3 refinement (Radiant) - Is awarded all 4 items from the randomly selected drops from all available relics.

 

And you may think this would make it too easy to get full prime sets, but if you think harder the drop chances even with Radiants in the squad are still pretty low. This system is only about making rewards fairer and more of a point to actually go and do fissure missions. Let me know if you see any flaws in this proposition.

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With three radiant relics and one tier 3 refined relic every run, a team would essentially be stupidly good at farming rare items. You already can farm traces quite easily in general gameplay, and with being able to stockpile traces coupled with it only needing three runs of 4 people with the same refined relic to get a rare item, it would be quite unbalanced.

The issue is people got too comfortable with how ridiculously easy it was to farm ducats before that now people want that back. All DE needs to do is adjust the ducat prices and it wont be a problem.

Edited by NeithanDiniem
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