crystalyq Posted August 14, 2016 Share Posted August 14, 2016 (edited) Hello, crystalyq here! I wanted to suggest a new frame that prety strong, but extreamly hard to get. Yes, yes... Another time based warframe, but i wanted to try to make sort of balanced frame. If thread gets enough attention i might try doing a rough sketch or some sort of art. So, the warframe's name is Kroani. Here are his stats and powers. Kronai ( Time based Warframe ) Health : 125 ( 300 at 30 ) Shield : 125 ( 300 at 30 ) Energy : 150 ( 275 at 30 ) Armor : 230 Walk / run speed : 0.8 / 1 Polarities : Vazarin x1 , Naramon x1 ; Aura Vazarin Powers : - Decay : Enemy caught in this power will have his life time accelerated. His HP will begin to drain rapidly, but will deal increased damage. Cost = 50 energy Cast time = 2 sec Shape : Cone going from frame to where player is looking ( directional ) Size : ( rank=height/base ) 0=5m/1m , 1=7,5m/2.5m , 2=10m/4m ,3=15m/6m Effect on regular enemies: Enemy caught in the cone will get DoT, but will have increased damage output. Strenght on regular : ( rank=HealthDrained/Time/DamageMultiplier ) 0=25%/10sec/Dmg x1.5 1=50%/15sec/Dmg x2 2=75%/20sec/Dmg x3 3=100%/25sec/Dmg x(4.5 or 5) Effect on bosses: Boss caught in the cone will be striped of the immortal state and will get armor and shield reduction during the duration. Strenght on bosses : ( rank=Armor&ShieldReduction/Time/DamageMultiplier ) 0=15%/10sec/Dmg x1.5 1=30%/15sec/Dmg x2 2=45%/20sec/Dmg 3 3=60%/25sec/Dmg x(4.5 or 5) Other info : - Power cannot be recast - Power strenght does not increase Armor/Shield reduction or Health Drain, but instead increases enemy damage output. ( Armor/Shield reduction and Health Drain can only be reduced ) - Enemys recive DoT should work approximately like this : If no mods applied : 100% health will go away in 25 sec ( 4%/sec ) If mods are applied (+50% duration) : 100% health will go away in 37.5 sec ( 2.6%/sec ) If mods are applied (-50% duration) : 100% health will go away in 12.5 sec ( 8%/sec ) - Rotting animation is played on enemies or at least some sort of particles to indicate which enemies were "hit" during the cast. - Increased damage type depends on affected units ( Grineer Flesh/Ferrite Armor = Heat, Grineer Alloy Armor = Blast, Corpus flesh = Magnetic, Corpus Robotic = Electric, Proto Shilded = Cold Infested = Toxic, Infested Flesh = Gas, Fossilized = Viral ) - Time Barrier : Kronai summons a barrier that stops the time inside of it. Cost = 75 Cast time = 3 sec Shape = Icosahedron with the frame in the middle Size = ( rank=radius ) 0=0.75m , 1=1.25m , 2=2m , 3=3m Effect : Slows/Frezees enemies and projectiles/bullets inside the bubble. Strenght : ( rank=SlowDown/Time) 0=25%/5sec 1=50%/7.5sec 2=75%/10sec 3=Freeze(100%)/(12.5 or 15)sec Other info : - Bullets/Projectiles that enter bubble Slow down (if rank 0-2) or Freeze (rank 3) in time, but regain their original velocity after they get out of the bubble. You can still be damaged if you touch them(even if touched inside of barrier), ( they dont get absorbed/destroyed ) - Allies that enter are not slowed down - Bubble moves with the Kronai ( like artic eximus's snow globe ) - You can collect Pickups - Memories of The Old : Memories are being awoken, both good and bad. Some empowering you, other weakening you. Cost = 100 Cast time = 4 sec (player is able to move and shoot while casting this power) Shape = Abbility would take effect inside of (invisible) sphere (much like tenno affinty bonus) Special effect : During the duration of power spectral ribbons apper from Kronai's shoulder plates, and for each diffrent effect,more ribbons will appear, each with diffrent color, deppending on the effect. Range = ( rank=radius ) 0=5m , 1=10m , 2=15m , 3=20m Duration = 30 sec Effect = Players inside range will be given one of the following effects; 1. Protegat - Restores 300 Shield , can overcharge shield if full -Blue 2. Salutem - Restores 200 Health -Pink 3. Armis - Increases Armor rating by 50% ( if armor 200 then +400 ) -Grey 4. Levitas - Increases speed by +12,5% -Light Blue 5. Opes - Doubles pickup value (same as 2x bouns from smeeta kavat) -Orange 6. Hostilia - Enemies become more aggresive and deal extra damage (+37,5%) -Dark Red 7. Damnum - Players recive 25% more damage and enemies have increased status chance +5% -Yellow 8. Venenum - Players are infected with toxic proc and deal extra toxin damage (+12,5%)( doesn't combine with other elements) -Green 9. Fundati - Decreased speed by 50% and increased rate of fire and reloading speed by 12,5% -White Strenght : (rank=Multiplier) 0=1 1=2 2=3 3=4 Other info: - Effects can stack - Opes is only effect power which doesn't improve with leveling - Time Stop : Kronai forces all the matter to stop moving, including objecitves,while giving a large advatage to his allys. Cost = Cast=100 / Drain=20/sec Cast time = 3 sec Shape = Special effect : 2 spectral clocks appear on Kronai's shoulders , clock arms are spining during the duration of the power. Range = infinite Duration = Drained of energy / Used up T-Points (explaind in other info) Effect = Stops/slows down eneimes where they stand. Survival time is frozen, same as rescue targets and other Mission objectives. Allies are not frozeen or slowed down by this power, but all players share T-Points. Bosses get extra Armor. Strenght = ( rank=SlowDown/T-PointAmount/BossArmorGain) 0=25%/300T-P/+20% 1=50%/700T-P/+40% 2=75%/1100T-P/+60% 3=TimeFrezee/1500T-P/+100% Other info : - Bullets/Projectiles that are effected Slow down (if rank 0-2) or Freeze (rank 3) in time, but regain their original speed after the power runs out. You can still be damaged if you touch them. - T-Points are points that can be used while in Time Stop. Certian actions take certian amount of T-Points. T-Point table [ http://imgur.com/1qHBTJy ] - Amount of T-Points is effected by strenght , but the T-Point amount spent is affected by: ( Usual T-Point spent * 1[if efficency 100%] / 0.75[if above 100%] / 1.25 [if under 100%] ) - All warframe powers are frozen as well , but will do their respective effect after Time Stop runs out. (if power is used during the Time Stop , effect will take effect after Time Stop if depleted) - During the duration of the power, players are able to preform stealth kills. (Not mentioned in T-Point table, but channeling stealth attacks will cost 3x T-Points) Augment mod ideas : - Decay ; Corrosive Malfunction : Effect is switched from killing enemies , to disarming them and forcing them into melee combat. Bosses are switched from one phase of battle directly into next one. (1 time use on bosses) - Time Barrier ; Timeless Existence : During the duration of Time Barrier , Kronai and everyone inside the Bubble become invisible. Enemies can be stealth killed. Kronai would be obtanible through completing special objectives that players wouldn't recive any information about. These objectives would rotate (you decide) ; every week , every 2 weeks or every month. After the player finishes the objective in rotation they are rewarded with a choice to join some sort of syndicate/group called Betraya. Players would be able to give information to each other about the challanges, but after everything about certian challange has been discoverd, that challange would be removed from the objective pool. This warframe and other frames (if you like the idea) from Betraya would not be able to have Lenses installed on them. Feel free to comment on anything or leave a suggestion. Also its my frist Concept on forums, also sorry if i have bad English. Edited August 14, 2016 by crystalyq Better layout Link to comment Share on other sites More sharing options...
------Solo------ Posted August 14, 2016 Share Posted August 14, 2016 I am speechless. O.O Such details. Nicely done. Link to comment Share on other sites More sharing options...
Rehtael7 Posted August 14, 2016 Share Posted August 14, 2016 (edited) Well, the title is VERY honest. Very aware. But to be fair, this concept has so much more work put in than most of the other "time-frames" Edited August 14, 2016 by Rehtael7 Link to comment Share on other sites More sharing options...
ThunderKitsune Posted August 15, 2016 Share Posted August 15, 2016 This frame seems interesting. Altho I say the "no lenses" bit would be a bad idea. Link to comment Share on other sites More sharing options...
meesjacuzzi Posted August 19, 2016 Share Posted August 19, 2016 Very nice concept, i like the details and names you gave to the abilities. Also the idea of negative effects on abilities is very cool Link to comment Share on other sites More sharing options...
blazeac Posted August 19, 2016 Share Posted August 19, 2016 hey, your concept is pretty cool, i can bring it to life if you want, heres my price sheet ^^ https://forums.warframe.com/topic/688333-commission-price-sheet-updated-with-new-examples/?#comment-7683509 Link to comment Share on other sites More sharing options...
IrmaLair Posted August 20, 2016 Share Posted August 20, 2016 the concept is nice and detailed but, it still needs some tweeking. not nessesarily withe numbers, as the number effect we will only be able to see once its in the game. but the abilitys effects, i think need some slight remodeling to make them fit more in with the rest of the game Link to comment Share on other sites More sharing options...
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