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Warframe concept "Asra" (Update 1 - new sketch and changed ability)


Harllott
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 "Asra" as I call call her, is a Warframe that has the ability to "bend shadows to her will" this idea came to me randomly, mostly thinking of a ninja theme to fit the character. At the moment I have three ideas of what her abilities could be and how they work, at this moment I would like, before I state her abilities and functions, that I reach out to any one skilled enough and wishes to help me into bringing this to life. I am a skilled artist with a pencil and paper but not with a computer, so please anyone whom I can share my ideals with and could help me bring "Asra" to Warframe I urge you to contact me on Skype ; Siphcrow. Thank you.

Stats :

Health : 100 (300 Rank 30)

Shields : 100 (300 Rank 30)

Armor : 15

Energy : 175 (262 Rank 30)

Speed : 1.1

Abilities :

1. Shadow step - Asra jumps into and out of an enemy or allies shadow, this causes the enemy to be temporarily blind. At rank 1 she is only able to jump into 1 shadow per use. At rank 2, 2 shadows and at rank 3, 3 shadows per use.

2. Shadow dance - Asra turns into a black shadow dancing erratically in place. She cannot be hurt by enemies once in this state and also cannot move while in this state. This ability costs energy per second, energy per second can be reduced by using energy efficiency mods. (PS. You are still able to use all of your abilities while in shadow dance)

3. Cold shade - All enemies within a 5 meter radius with a visible shadow is frozen in place for 5 seconds, at rank 2 the duration and range go up to 10, at rank 3 the duration and range goes up to 15, this ability can be enhanced using range and duration mods.

4. Piercing shade - The shadows of enemies pierce them with thorns from the back. This uses mods from your melee weapon and can be increased with strength mods. At rank 1 the damage is 100 (these are without melee mods) at rank 2, 500 and at rank 3, 1000.

Passive : Gains 15% movement speed in dark areas

Polarities : Zenurik and Vazarin, the aura polarity would be Zenurik.

Sketches of Asra at the moment :

http://imgur.com/pD2GK2K

http://imgur.com/4kolold

http://imgur.com/n4hVT7P

The helmet to the right is an alternate helmet called the "Magnis" helmet.

This is currently all I have for this concept, as I work on it more I will update as much as I am able to.

I seek nothing from DE for this concept, it and all its abilities and design are free to use by anyone, the only satisfaction I would like is to maybe one day see this in the game. I would love to hear any feedback the community may have and questions, thank you.

Edited by SiphCrow
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1 is basically Ash's teleport, only better.  Ash's teleport is a 3, so this would be kinda outta line for a first ability.

2 is of questionable usefulness.  It's basically a worse version of Hydroid's Undertow.

3 is neat, but might invite comparisons with Mirage visually.  It would essentially give you Rhino's Iron Skin + Iron Shrapnel augment.

4 sounds like it would look like Ash's Bladestorm and deal damage like it, but function like Frost's Avalanche.

Honestly... it sounds a bit OP.  You have Ash's teleport as a first ability and a variation of bladestorm that's faster, as well as an Iron Skin-esque protective power.  Might want to tweak your idea a bit.

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1 minute ago, Arkvold said:

1 is basically Ash's teleport, only better.  Ash's teleport is a 3, so this would be kinda outta line for a first ability.

2 is of questionable usefulness.  It's basically a worse version of Hydroid's Undertow.

3 is neat, but might invite comparisons with Mirage visually.  It would essentially give you Rhino's Iron Skin + Iron Shrapnel augment.

4 sounds like it would look like Ash's Bladestorm and deal damage like it, but function like Frost's Avalanche.

Honestly... it sounds a bit OP.  You have Ash's teleport as a first ability and a variation of bladestorm that's faster, as well as an Iron Skin-esque protective power.  Might want to tweak your idea a bit.

Thank you very much for your comment, I will take the time to consider changes in the abilities but you should widen your perspective on the 1 and second abilities. You see how the first ability us suppose to work is that you pass through 3 enemy shadows undetected (at max rank) blinding the them, at the last shadow you get out instantly. The difference between ashes teleport and shadow step is that there is an effect taking place, and that you don't just teleport instantly to one enemy but pass through three. The second ability is suppose to be one of escape especially since only one of her abilities is offensive. All your other abilities work in this shadow state, you can't move but you can use abilities and once you do your out of shadow dance. The reason I included the 4th ability and made it like bladestorm (similarly) is because I insinuated that there should be at least one decent offensive ability that could take down a few enemies within a certain radius. I didn't even think of bladestorm however I do see the similarities.

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One thing to remember about blinding is that it is an enormously powerful ability.  A blinded enemy is basically a dead enemy, provided you can close the distance fast enough and hit them with a finisher.  Most warframes don't have a blinding ability, and of all the Warframes in the game, only Inaros has a blinding attack on his 1 (which also strikes me as a bit OP for the same reasons as I criticized Asra - and keep in mind, this is from someone for whom Inaros is their second-most-played warframe!).  Most Warframes have a single-target or small-AOE direct-damage ability on their 1.  Loki is a notable exception as he has Decoy on his 1, and Equinox has her metamorphosis ability on 1.

The reason why I question Shadow Dance's usefulness, is that even though it's useful for using abilities, it immobilizes you.  In a fast-paced game like Warframe, there's very little use for abilities that immobilize you, even if they render you all but invulnerable.  This is why Undertow on Hydroid is not used much - you can't move while using it.  Not even Atlas has an ability that roots you to a location.  I would suggest changing this ability entirely, if it were me designing her.  I would also question as to why she needs an invulnerability-button, considering she has an Iron Skin-esque defensive ability already.  That, on its own, would already prevent things like knockdown or most procs, which are the primary hindrances to using abilities.

The 3 ability is kinda neat, but invites a lot of comparisons with other Warframes.  Specifically Trinity (Link), Nekros (Shadows of the Dead + Shield of Shadows), Rhino (Iron Skin + Iron Shrapnel), and Nezha (Warding Halo).  The idea of ablative shadow-shields is pretty cool, but the protection they'd offer would have to be Nezha-grade, or people are going to cry OP.  In addition, the damaging aspect would have to be similarly limited.  Perhaps turn it into a support ability - you can keep all the doppelgangers for yourself, or send them to shield allies, giving them a portion of your ablative protection, at the cost of your own safety?

As for 4, here's an idea to make it unique.  If you're familiar with Prototype 2, there's an ability called the Bio-Bomb.  You 'prime' an enemy with the ability, and they explode into tendrils, which latch onto objects or other enemies in the environment, and drag them back to collide messily with the victim.  Perhaps you can arrange Piercing Shade to work similarly - you 'mark' an enemy, which explodes into tendrils of shadow that grab other enemies, and then drags those enemies back to the victim.  The more enemies grabbed, the more damage all of the victims take - and the survivors are left nice and tightly packed, ripe for AoE.

Considered a passive effect for her?

 

Edited by Arkvold
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1 hour ago, Arkvold said:

One thing to remember about blinding is that it is an enormously powerful ability.  A blinded enemy is basically a dead enemy, provided you can close the distance fast enough and hit them with a finisher.  Most warframes don't have a blinding ability, and of all the Warframes in the game, only Inaros has a blinding attack on his 1 (which also strikes me as a bit OP for the same reasons as I criticized Asra - and keep in mind, this is from someone for whom Inaros is their second-most-played warframe!).  Most Warframes have a single-target or small-AOE direct-damage ability on their 1.  Loki is a notable exception as he has Decoy on his 1, and Equinox has her metamorphosis ability on 1.

The reason why I question Shadow Dance's usefulness, is that even though it's useful for using abilities, it immobilizes you.  In a fast-paced game like Warframe, there's very little use for abilities that immobilize you, even if they render you all but invulnerable.  This is why Undertow on Hydroid is not used much - you can't move while using it.  Not even Atlas has an ability that roots you to a location.  I would suggest changing this ability entirely, if it were me designing her.  I would also question as to why she needs an invulnerability-button, considering she has an Iron Skin-esque defensive ability already.  That, on its own, would already prevent things like knockdown or most procs, which are the primary hindrances to using abilities.

The 3 ability is kinda neat, but invites a lot of comparisons with other Warframes.  Specifically Trinity (Link), Nekros (Shadows of the Dead + Shield of Shadows), Rhino (Iron Skin + Iron Shrapnel), and Nezha (Warding Halo).  The idea of ablative shadow-shields is pretty cool, but the protection they'd offer would have to be Nezha-grade, or people are going to cry OP.  In addition, the damaging aspect would have to be similarly limited.  Perhaps turn it into a support ability - you can keep all the doppelgangers for yourself, or send them to shield allies, giving them a portion of your ablative protection, at the cost of your own safety?

As for 4, here's an idea to make it unique.  If you're familiar with Prototype 2, there's an ability called the Bio-Bomb.  You 'prime' an enemy with the ability, and they explode into tendrils, which latch onto objects or other enemies in the environment, and drag them back to collide messily with the victim.  Perhaps you can arrange Piercing Shade to work similarly - you 'mark' an enemy, which explodes into tendrils of shadow that grab other enemies, and then drags those enemies back to the victim.  The more enemies grabbed, the more damage all of the victims take - and the survivors are left nice and tightly packed, ripe for AoE.

Considered a passive effect for her?

 

I understand now what you mean, thank you for explaining further, the first ability was so that the warframe wouldn't be too strong, but on a weak frame like her is why i considered the blind, and i think it should stay because of her frailness, on Inaros and Ash who actually have large amounts of armor and health restoration abilities its "OP" for them to have a blind mechanism aswell. I do understand how you feel about Shadow dance, yes it roots you to the ground but that was made like this so that its not "OP" because if she were to be moving it and still be able to use abilities then of that would be "OP" if she couldn't use abilities then she'd have to get out of shadow dance then use her abilities therefore defeating the purpose of Shadow dance which is to stop her from receiving damage. But if she is in a single spot unable to move, and can use her abilities atleast she'd be able to use her four which COULD kill enemies, or use her 1 to slip away from enemies. I dont really want to remove the ability because its unique in its own way the first ability i came up with infact, but if DE or the ever growing community see's it as a nuisance then it will be removed. The third ability is a bit unnecessary, i actually thought it up on the spot because i didnt want to leave a hole in the concept, but i am going to remove it and try my best to think of a different ability for the third. Honestly i dont know if DE could make what your explaining about the 4 happen but i think i would like to see that aswell.

And the passive would be :  Gains 15% movement speed in dark areas

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8 hours ago, blazeac said:

hey, your concept is pretty cool, i can bring it to life if you want, heres my price sheet ^^

Hi thanks for your offer, however I have no money, I just want someone who would create this concept not for reward but for the sake of creation. If you don't share my ideals then sorry, but I appreciate the offer.

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