kgb_cyborg Posted June 23, 2013 Share Posted June 23, 2013 Sorry if this has been addressed before - read a few pages back into the forum and couldn't see any matching topics. I'm really missing audio cues for certain urgent events - top of my list are: 1) Teammate down 2) Defense artifact/cryopod/core taking health damage In certain circumstances, (most notably when scoped) these are easy to miss, and could really benefit from added cues. Audio seems most appropriate to me, though additional visual cues could also be good. Anyone else have any they'd like to see (hear)? Link to comment Share on other sites More sharing options...
tsubasakuroi Posted June 23, 2013 Share Posted June 23, 2013 A slightly more distinct sound when you recieve an invite to a game. Right now it's the same one when your mouse moves over to select a planet Link to comment Share on other sites More sharing options...
Archon357 Posted June 23, 2013 Share Posted June 23, 2013 These would indeed be useful. The hostages can also go down and get revived by players. A sound cue would be welcome, since we don't even get the " *** is down" message for them. I really love it when they run off for a group hug with seven Toxic Ancients when you're not looking -__- Another useful cue would happen when your sentinel dies - currently it just uses the grenade sound effect, if I'm not mistaken. Or was it the Osprey death sound? Whatever, it's pretty easy to miss, especially if the sentinel is off screen. Link to comment Share on other sites More sharing options...
Lumireaver Posted June 23, 2013 Share Posted June 23, 2013 These would indeed be useful. The hostages can also go down and get revived by players. A sound cue would be welcome, since we don't even get the " *** is down" message for them. I really love it when they run off for a group hug with seven Toxic Ancients when you're not looking -__- Another useful cue would happen when your sentinel dies - currently it just uses the grenade sound effect, if I'm not mistaken. Or was it the Osprey death sound? Whatever, it's pretty easy to miss, especially if the sentinel is off screen. I always think my Sentinel died whenever I hear a roller blow up in the distance. That elated feeling when I discover Wyrm is still floating over my shoulder is amazing. :'-) Link to comment Share on other sites More sharing options...
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