dragonboss Posted January 26, 2013 Share Posted January 26, 2013 I think it would be cool for there to be assassinations when you attack an enemy from behind in a certain way, similar to the finishers in darkSector but cooler, since the Tenno are quite cool. Link to comment Share on other sites More sharing options...
Windbow Posted January 26, 2013 Share Posted January 26, 2013 Hear, hear! Although, this is a polish issue. I would definitely dig it. Link to comment Share on other sites More sharing options...
Feindfeuer Posted January 26, 2013 Share Posted January 26, 2013 On unaware enemies, yes, i see no harm done in that and it would add to the stealth feeling that you sometimes get during the beginning of the mission. On alerted enemies, nope, cause i dont want to be stuck in an animation while his friends empty their rifles into me. Link to comment Share on other sites More sharing options...
Torguish Posted January 26, 2013 Share Posted January 26, 2013 Also these animation would need to be extremely quick.. :P Would suck if you would be stuck in that animation.. Link to comment Share on other sites More sharing options...
Dexter96 Posted January 26, 2013 Share Posted January 26, 2013 Good idea^ DEN ODA DEN! Link to comment Share on other sites More sharing options...
Strac_CRO Posted January 26, 2013 Share Posted January 26, 2013 I don't like the suggestion, leave it as it is, simple and quick Link to comment Share on other sites More sharing options...
dragonboss Posted January 26, 2013 Author Share Posted January 26, 2013 (edited) On unaware enemies, yes, i see no harm done in that and it would add to the stealth feeling that you sometimes get during the beginning of the mission. On alerted enemies, nope, cause i dont want to be stuck in an animation while his friends empty their rifles into me. Yes, that would not be nice at all, but it could be solved by a brief invulnerability period...which may or may not break the game. Edited January 26, 2013 by dragonboss Link to comment Share on other sites More sharing options...
dragonboss Posted January 26, 2013 Author Share Posted January 26, 2013 I don't like the suggestion, leave it as it is, simple and quick Ok, but the animation would have to be quick as well, just sayin. Link to comment Share on other sites More sharing options...
Konnstruct Posted January 26, 2013 Share Posted January 26, 2013 This would be cool, but it could be unnecessarily slow for enemies that would be insta-killed anyway. Link to comment Share on other sites More sharing options...
SkacikPLz Posted January 26, 2013 Share Posted January 26, 2013 (edited) I can already predict how it'll look for heavy meeles http://25.media.tumb...e4fr7o1_400.gif // But i'm all for it. Edited January 26, 2013 by SkacikPLz Link to comment Share on other sites More sharing options...
DreamerNeon Posted January 26, 2013 Share Posted January 26, 2013 Just put a simple stab in the back, like with a katana in VtM:Bloodlines, for heavy think of something else ^^" Nothing flashy, nothing extreme, just a plain animation to show you actually stealthed someone. Link to comment Share on other sites More sharing options...
Poisonkyuubi Posted February 2, 2013 Share Posted February 2, 2013 That's an great idea, i wish the devs would add it, assassination animations are epic :DD like in the Assassin screed series Link to comment Share on other sites More sharing options...
RossRam Posted February 13, 2013 Share Posted February 13, 2013 +1 Link to comment Share on other sites More sharing options...
Sealgaire Posted February 13, 2013 Share Posted February 13, 2013 If it's more along the lines of Dishonored and less Deus Ex: Human Revolution, I might be down for it. I hate long animations that take control away from me in combat. If they were very quick and only happened against unalerted enemies, then yeah it could add some flavor to the stealth mechanics when or if they get around to fleshing them out. Link to comment Share on other sites More sharing options...
dragonboss Posted February 13, 2013 Author Share Posted February 13, 2013 (edited) If it's more along the lines of Dishonored and less Deus Ex: Human Revolution, I might be down for it. I hate long animations that take control away from me in combat. If they were very quick and only happened against unalerted enemies, then yeah it could add some flavor to the stealth mechanics when or if they get around to fleshing them out. Yeah, the assassinations I mean should not be like the deus ex ones, more like the quick ones in Halo or Dark Sector, which was what I had in mind. I think those were called finishers in the game, but yeah definiely nothing too long and if there are long and awersome ones worth the wait (meaning there will be a LARGE variety), then you should at least be invulnerable during those. Also, they should only be on unalerted enemies, though I feel that melee from behind on alerted enemies should be different. Edited February 13, 2013 by dragonboss Link to comment Share on other sites More sharing options...
Earthworm_Jim Posted February 14, 2013 Share Posted February 14, 2013 It would certainly make Loki an even more interesting frame to use. The only thing I see as a problem would be that the only enemies you would really want to use it on are the enemies that are supposed to provide a challenge and not go down easy, like Grineer Bombards or Infected Toxicants. It wouldn't be very useful on normal enemies since they usually go down in a shot or two anyway, and would end up as more a nuisance in that instance since a shot to the head with a shotgun will likely take less time than an assassination animation. It could be fine but it will definitely change the game balance a bit. Link to comment Share on other sites More sharing options...
Starbarian Posted February 14, 2013 Share Posted February 14, 2013 +1. Just make it fast so you're not stuck in the animation, like a quick throat slash or stab through the back that lasts as long as a quick charge attack. Link to comment Share on other sites More sharing options...
Siilk Posted February 15, 2013 Share Posted February 15, 2013 I think killing moves for unaware enemies is a very good idea. An quick instant kill will be a proper reward for stealth approach. But of course, this will not work at all while enemies are alarmed and actively looking for Tenno. Link to comment Share on other sites More sharing options...
xFinal Posted February 17, 2013 Share Posted February 17, 2013 +1 Makes perfect sense, also thinking later on in this subject, if orientation to the enemy performed a different kind of Stealth kill, so maybe from above could drop down time your "E" and pin the enemy to the ground with your melee weapon. Maybe something similar for a wallrun strike. Link to comment Share on other sites More sharing options...
RainDreamer Posted February 17, 2013 Share Posted February 17, 2013 Make it has the same speed of assassin creed animation. Stab, dead, move on to next. Link to comment Share on other sites More sharing options...
MrSarky Posted February 18, 2013 Share Posted February 18, 2013 On unaware enemies, yes, i see no harm done in that and it would add to the stealth feeling that you sometimes get during the beginning of the mission. On alerted enemies, nope, cause i dont want to be stuck in an animation while his friends empty their rifles into me. Agreed Link to comment Share on other sites More sharing options...
AlanXDZ Posted February 23, 2013 Share Posted February 23, 2013 assasinations animations will be great,desarm enimies will be nice and when whe disarm them we can capture and torture and reserch him >:D Link to comment Share on other sites More sharing options...
OssomSagax Posted May 10, 2013 Share Posted May 10, 2013 I think we need more varied assasination animations. Perhaps if you are airborne, and begin assasination, you stab them down through the top of the head with a normal sword, stab the in the back of the neck with a dagger, or just outright cleave them in two with a heavy sword. Link to comment Share on other sites More sharing options...
dragonboss Posted May 10, 2013 Author Share Posted May 10, 2013 I think we need more varied assasination animations. Perhaps if you are airborne, and begin assasination, you stab them down through the top of the head with a normal sword, stab the in the back of the neck with a dagger, or just outright cleave them in two with a heavy sword. This sounds awesome! Melee in general needs more variety to strikes and such, but as devs said before, this is more of a polish issue and we should expect it. Link to comment Share on other sites More sharing options...
[DE]JohnnyBoomstick Posted May 10, 2013 Share Posted May 10, 2013 On unaware enemies, yes, i see no harm done in that and it would add to the stealth feeling that you sometimes get during the beginning of the mission. On alerted enemies, nope, cause i dont want to be stuck in an animation while his friends empty their rifles into me. There are stealth finishers currently in the game for each melee weapon type. Link to comment Share on other sites More sharing options...
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