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Move Queue in Lunaro Puts Players in Animation Lock; Is Annoying.


wtrmlnjuc
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Was playing a bit of Lunaro today and noticed that sometimes I'd spam E/LMB/Shift too much or something, and the frame gets stuck in the queued animation. I want to go somewhere else, but the movement is hampered by what I've already hit, which gives the movement a feeling of input lag. It maybe affecting not being able to throw the lunaro immediately after receiving, too.

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It's quite noticeable on bad hosts too, because you'll try to do an action, not see a result, do it again and get stuck in animations again (also being unable to immediatly check in the air sometimes on bad hosts, or being unable to bullet jump, or animations stacking up to the point you can barely throw the ball before you explode, etc.)

I expect servers to fix a lot of issues, but for now it feels horrible. Also I can't be the only one who feels faster when hosting or having a really good host compared to not.

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