G4bor Posted June 25, 2013 Share Posted June 25, 2013 Since my sentinel still have 2 clean slot for mods, i started to think about what kind of mods would be good for use. I realized that too, players think orokin potato is a waste in the sentinel-frame, so i have an idea about some new and USEFUL mods, which can be good enough to put orokin into the sentinel. My idea for the new mod-cards for sentinel: 1) sentinel slowly regenerates mana (like the artifact) or heal the mana with some point in every 3 minutes,( bigger lvl ->bigger heal in mana) 2) sentinel slowly regenerates life, or heal the player with with some life point in every 3 minutes (bigger lvl -> bigger heal ofc) 3) collect items and make "use" functions for the player from a big radius, so player donhave to run for them. Call the lift and open containers from distance too, and then collet items, that player could collect.(e.g start from 10 meter distance, and every lvl gives +5 meter distance) 4) sentinel give aiming information (since the sentinel is in better wiewing position), which can cause better accuracy for the player-wepons (mainly the auto-weps, which sometimes waste the ammo around the target. (lvl by lvl the used wepon became a bit accurate) 5) gives some moderate boost for the player's warframe-skills (time, damage, distance, etc...) Link to comment Share on other sites More sharing options...
ethics Posted June 25, 2013 Share Posted June 25, 2013 I really want #3, it could even be he forfeits any attack/defense abilities whilst claiming it. Except for the ability to zap the shields and insta kill people who can't be bothered to mark anything. Link to comment Share on other sites More sharing options...
Feldgrep Posted June 25, 2013 Share Posted June 25, 2013 If you have all the mods equipped, it has 1 slot left. Link to comment Share on other sites More sharing options...
G4bor Posted June 25, 2013 Author Share Posted June 25, 2013 If you have all the mods equipped, it has 1 slot left. MAybe i couldnt find all the sentinel mods, but still... My another idea is the unlimited modslot in ithe frame and in the sentinel too, which just limited only the 30 (and if potatoe, 60) mod-point. Then we could do really different mod-combinations. For example all mod with low lvl...vs ... some mod with really high lvl. Link to comment Share on other sites More sharing options...
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