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Augment Slots?


RenownedWheat42
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Title. From my time in region I've seen plenty of people argue for them and plenty who argued against them. While I do think it could be a good idea, I think it also has an equal chance of just being too much. I'm more... neutral, on the possibility, so my feedback here is neither positive nor negative, but it's still something I think should/could be considered.

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I like the idea of putting augment mods in exilus slots more than I like the idea of adding a whole extra slot, as well, though I've seen many who disagree with that.

I have a couple of builds where I just can't fit an augment I like in my base mod build, but at the same time I have an exilus I don't particularly feel is necessary. 

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8 minutes ago, RenownedWheat42 said:

I like the idea of putting augment mods in exilus slots more than I like the idea of adding a whole extra slot, as well, though I've seen many who disagree with that.

I have a couple of builds where I just can't fit an augment I like in my base mod build, but at the same time I have an exilus I don't particularly feel is necessary. 

Exilus is a place to put mods that get no love. Most aug get no love. Give aug love ? :D

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I'm with the exilus slot idea. It won't make builds more powerful like if they add a whole extra slot for it but I don't also feel that 1 slot for augment would result in a powerful build. I can't even say I have a "powerful" build on any of my frames as high level enemies result in me building my frames for pure CC which then leaves the killing part for my weapons (there're exceptions, of course)

Edited by (PS4)Cpt_Rebellion
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