RenownedWheat42 Posted September 10, 2016 Share Posted September 10, 2016 Title. From my time in region I've seen plenty of people argue for them and plenty who argued against them. While I do think it could be a good idea, I think it also has an equal chance of just being too much. I'm more... neutral, on the possibility, so my feedback here is neither positive nor negative, but it's still something I think should/could be considered. Link to comment Share on other sites More sharing options...
ScorpioneITA Posted September 10, 2016 Share Posted September 10, 2016 It's been discussed many times. It's all up to DE if they want to do em or not. I wouldnt mind aug to work on exilus... i still probably wouldnt use them even then though. Link to comment Share on other sites More sharing options...
tnccs215 Posted September 10, 2016 Share Posted September 10, 2016 I think frames that require builds so tight to the point of not leaving one slot free for an augment probably need some look over. Link to comment Share on other sites More sharing options...
ScorpioneITA Posted September 10, 2016 Share Posted September 10, 2016 1 minute ago, tnccs215 said: I think frames that require builds so tight to the point of not leaving one slot free for an augment probably need some look over. such as? augment was made so u sacrifice a bit of something for a cool effect. Link to comment Share on other sites More sharing options...
Vohim Posted September 10, 2016 Share Posted September 10, 2016 i think augments should work on exilus slots Link to comment Share on other sites More sharing options...
Richtor2415 Posted September 10, 2016 Share Posted September 10, 2016 If anything, I wish augments could go in the exilus slot. Unless, of course, I missed something. Link to comment Share on other sites More sharing options...
SmashMeat Posted September 10, 2016 Share Posted September 10, 2016 It was discussed in one of the devstreams back when augments were a semi-new thing (probably like around Contagion Cloud's release) and Steve said probably not, for fear of builds being too powerful. Link to comment Share on other sites More sharing options...
RenownedWheat42 Posted September 10, 2016 Author Share Posted September 10, 2016 I like the idea of putting augment mods in exilus slots more than I like the idea of adding a whole extra slot, as well, though I've seen many who disagree with that. I have a couple of builds where I just can't fit an augment I like in my base mod build, but at the same time I have an exilus I don't particularly feel is necessary. Link to comment Share on other sites More sharing options...
Wandering_Cyberdragoness Posted September 10, 2016 Share Posted September 10, 2016 Make them exilus, duh. Link to comment Share on other sites More sharing options...
ScorpioneITA Posted September 10, 2016 Share Posted September 10, 2016 8 minutes ago, RenownedWheat42 said: I like the idea of putting augment mods in exilus slots more than I like the idea of adding a whole extra slot, as well, though I've seen many who disagree with that. I have a couple of builds where I just can't fit an augment I like in my base mod build, but at the same time I have an exilus I don't particularly feel is necessary. Exilus is a place to put mods that get no love. Most aug get no love. Give aug love ? :D Link to comment Share on other sites More sharing options...
(PSN)Cpt_Rebellion Posted September 10, 2016 Share Posted September 10, 2016 (edited) I'm with the exilus slot idea. It won't make builds more powerful like if they add a whole extra slot for it but I don't also feel that 1 slot for augment would result in a powerful build. I can't even say I have a "powerful" build on any of my frames as high level enemies result in me building my frames for pure CC which then leaves the killing part for my weapons (there're exceptions, of course) Edited September 10, 2016 by (PS4)Cpt_Rebellion Link to comment Share on other sites More sharing options...
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