(XBOX)Beck117 Posted September 27, 2016 Share Posted September 27, 2016 (edited) So I had an idea for syndicate companions, they would look like the people from the syndicate missions, wearing the syndicate syandana and you can pick which of their 3 respective weapons they use via there loadouts (Maybe?). Their powers would be different depending on which syndicate their from for example the Steel Merdian would give a bonus to you and him/herself and could maybe have something else like the companion will protect allies who are low on health and prioritise def or rescue targets. So thoughts? Edited September 27, 2016 by (XB1)Beck117 Link to comment Share on other sites More sharing options...
Gr33hn Posted September 27, 2016 Share Posted September 27, 2016 Would they require a 75k proteinbar every week to not die? Link to comment Share on other sites More sharing options...
CrazyCatLad Posted September 27, 2016 Share Posted September 27, 2016 To piggyback off of that, I'd like to be able to hire them to work on my ship (or dojo but I barely use that). I'll even pay them a weekly salary. Crew members could give you some bonuses like bonus syndicate gain, focus gain, affinity gain etc. Perhaps you can even take them with you on missions as you suggested. Link to comment Share on other sites More sharing options...
(XBOX)Beck117 Posted September 27, 2016 Author Share Posted September 27, 2016 17 minutes ago, VikingoX said: Would they require a 75k proteinbar every week to not die? No, they would be similar to maintaing a sentinel Link to comment Share on other sites More sharing options...
Gr33hn Posted September 27, 2016 Share Posted September 27, 2016 1 minute ago, (XB1)Beck117 said: No, they would be similar to maintaing a sentinel Alright, then I really like the idea! Link to comment Share on other sites More sharing options...
(XBOX)Beck117 Posted September 27, 2016 Author Share Posted September 27, 2016 13 minutes ago, Lanieu said: To piggyback off of that, I'd like to be able to hire them to work on my ship (or dojo but I barely use that). I'll even pay them a weekly salary. Crew members could give you some bonuses like bonus syndicate gain, focus gain, affinity gain etc. Perhaps you can even take them with you on missions as you suggested. Yeah, it would be great to liven up the place with the syndicates you chose Link to comment Share on other sites More sharing options...
Omnipower Posted September 27, 2016 Share Posted September 27, 2016 Not going to lie but when i saw companion i was thinking a pet like kubrow or kavats or sentinel that is gotten from syndicates XD Link to comment Share on other sites More sharing options...
(XBOX)Beck117 Posted September 27, 2016 Author Share Posted September 27, 2016 1 minute ago, Omnipower said: Not going to lie but when i saw companion i was thinking a pet like kubrow or kavats or sentinel that is gotten from syndicates XD Yeah, I was thinking that originally but I thought it would be cooler taking the enemy down with an elite syndicate member. Link to comment Share on other sites More sharing options...
Beggining Posted September 27, 2016 Share Posted September 27, 2016 3 minutes ago, Omnipower said: Not going to lie but when i saw companion i was thinking a pet like kubrow or kavats or sentinel that is gotten from syndicates XD True: with people, "companion" sounds a lot like friends. Syndicate buddies :D Link to comment Share on other sites More sharing options...
Lucernam Posted September 27, 2016 Share Posted September 27, 2016 26 minutes ago, VikingoX said: Would they require a 75k proteinbar every week to not die? 115k, at least. And a gallon of Powerthirst. Link to comment Share on other sites More sharing options...
Sziklamester Posted September 27, 2016 Share Posted September 27, 2016 Better version of humanoid companions would be nice and they should just cost x amount of credit per mission if you hire them as mercenary. Link to comment Share on other sites More sharing options...
Omnipower Posted September 27, 2016 Share Posted September 27, 2016 Just now, Sziklamester said: Better version of humanoid companions would be nice and they should just cost x amount of credit per mission if you hire them as mercenary. Or better yet you summon them with a gear you buy at base rank for any syndicate but you can only call it once per mission but its revivable. It scales on your rank with that syndicate so you can still summon from negative standing syndicates but they will be amazingly weak vs maxed syndicates where they will be maybe 10 lvls higher then whatever the lvl of the mission is at. Link to comment Share on other sites More sharing options...
(XBOX)Beck117 Posted September 27, 2016 Author Share Posted September 27, 2016 1 minute ago, Omnipower said: Or better yet you summon them with a gear you buy at base rank for any syndicate but you can only call it once per mission but its revivable. It scales on your rank with that syndicate so you can still summon from negative standing syndicates but they will be amazingly weak vs maxed syndicates where they will be maybe 10 lvls higher then whatever the lvl of the mission is at. Or it could be like purchasing a wep or maybe even buy upgrades for them, or it could be rank dependant so the better your rank, the better your guy/gal is Link to comment Share on other sites More sharing options...
Sziklamester Posted September 27, 2016 Share Posted September 27, 2016 20 minutes ago, (XB1)Beck117 said: Or it could be like purchasing a wep or maybe even buy upgrades for them, or it could be rank dependant so the better your rank, the better your guy/gal is Companions like in Diablo 2. You give the weapon and armor and they level up with you. Link to comment Share on other sites More sharing options...
Lucernam Posted September 28, 2016 Share Posted September 28, 2016 On 9/27/2016 at 9:40 AM, Omnipower said: Or better yet you summon them with a gear you buy at base rank for any syndicate but you can only call it once per mission but its revivable. It scales on your rank with that syndicate so you can still summon from negative standing syndicates but they will be amazingly weak vs maxed syndicates where they will be maybe 10 lvls higher then whatever the lvl of the mission is at. Turning Syndicate agents into Spectres sounds like a very cool idea I could get behind. Link to comment Share on other sites More sharing options...
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