nine7114 Posted June 28, 2013 Share Posted June 28, 2013 Doing some testing on melee charge damage. Place: Kappa (Grineer) Weapon: Dual Heat Swords Mods: Killingblow + Coil + Fury + elementals Supposed charge damage = base (150) * killingblow (2.5) = 375 Also since charge attack is supposed to ignore armor and slashing damage does not affect Grineers, I was expecting some steady 375s with some yellow numbers from percentage elementals. Instead what I found consistently (sorry no screens) is that I'm hitting Grineer Heavy Gunners for 421 (white damage numbers with no visible yellow numbers indicating elemental damage), and regular medium Grineer lancers and troopers for oddly 76 plus another 42 (both are white numbers, still not yellow). Are these results common (how?) or am I misunderstanding some aspect of the mechanic? Any insight would be much appreciated. Link to comment Share on other sites More sharing options...
R3leaZ Posted June 28, 2013 Share Posted June 28, 2013 Elementals also do additional bonus damage. Link to comment Share on other sites More sharing options...
nine7114 Posted June 28, 2013 Author Share Posted June 28, 2013 That's true, but those numbers should show up separately as yellow numbers. Link to comment Share on other sites More sharing options...
JustDont Posted June 28, 2013 Share Posted June 28, 2013 (edited) Yellow numbers are criticals, not elemental damage. Elemental damage is rolled into the white numbers. PS: Plus, I found out that the total amount of white numbers displayed per attack is often inconsistent and different between different weapon types (seems projectile-related, not weapon-related). The common case is 2 white numbers per attack even when attack have all possible types of damage attached. Edited June 28, 2013 by JustDont Link to comment Share on other sites More sharing options...
Phoenix86 Posted June 28, 2013 Share Posted June 28, 2013 Also: killing blow increase elemental dmg if i remember right Link to comment Share on other sites More sharing options...
nine7114 Posted June 28, 2013 Author Share Posted June 28, 2013 Sorry I may not have my facts right. Are elemental and base damage rolled into one number (white) and crits (yellow?) If that's the case, what explains the multiple instances of numbers on my charge attack on one target? But then if base and elemental are split into separate instances, what explains the fact that I don't see the same charge attack number every single time? Link to comment Share on other sites More sharing options...
IcarusNine Posted June 28, 2013 Share Posted June 28, 2013 White are normal damage numbers. Yellow are critical damage numbers. Normal damage and the damage from each element show up as their own numbers.Damage from elements is always applied first, and, if the enemy dies, subsequent damage is not shown. Thus the 76+42 against Grineer lancers is the damage from your elements (and/or a very pitiful quick attack). The 421 damage... I'm going to take a guess that your Armor Piercing mod is +75%. That would be adding ~281 elemental damage, and AP damage has a 50% bonus vs. Heavy Grineer (at least according to the weapon calc thread), which would total ~421. Link to comment Share on other sites More sharing options...
nine7114 Posted June 28, 2013 Author Share Posted June 28, 2013 White are normal damage numbers. Yellow are critical damage numbers. Normal damage and the damage from each element show up as their own numbers. Damage from elements is always applied first, and, if the enemy dies, subsequent damage is not shown. Thus the 76+42 against Grineer lancers is the damage from your elements (and/or a very pitiful quick attack). The 421 damage... I'm going to take a guess that your Armor Piercing mod is +75%. That would be adding ~281 elemental damage, and AP damage has a 50% bonus vs. Heavy Grineer (at least according to the weapon calc thread), which would total ~421. Thank you, that make it perfectly clear. I guess I only saw the AP elemental dmg while charge meleeing the grineer heavy. This must also mean that the base charge damage is constant and truly ignores armor, whether it displays correctly or just flies off world is still up to debate =p Link to comment Share on other sites More sharing options...
X3Evanescence Posted June 28, 2013 Share Posted June 28, 2013 LOL Heat Swords are one of my favourite weapons for versatibility. Link to comment Share on other sites More sharing options...
LazerusKI Posted June 28, 2013 Share Posted June 28, 2013 (edited) Yellow numbers are criticals, not elemental damage. Elemental damage is rolled into the white numbers. PS: Plus, I found out that the total amount of white numbers displayed per attack is often inconsistent and different between different weapon types (seems projectile-related, not weapon-related). The common case is 2 white numbers per attack even when attack have all possible types of damage attached. exactly. i have noticed this too. sometimes if i hit an enemy with my Dread (Normal, AP, Ice, Fire, Multishot) i will see only one number. I think this is because the enemy is dead after the first effect, so the rest will not affect him. It could also be possible that you can see only two numbers, because the damage types are added into one big number (x2 for multishot)...but sometimes you can also see only one number that has the same value as the multishot dual-hit...i dont know, its weird^^ Edited June 28, 2013 by LazerusKI Link to comment Share on other sites More sharing options...
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