(PSN)Wudustan Posted October 24, 2016 Share Posted October 24, 2016 When in tilesets that have distant objects rendered with LOD fog etc. the shader fails to match the colour of the object against the skybox and results in the kind of mistmatch as shown below. This can be replicated in a number of tilesets. I believe this is associated with the colour correction option. With the incoming graphics upgrades as implied by Steve, would it be possible to address this issue? Link to screenshots Link to comment Share on other sites More sharing options...
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