I was playing around with the Jat Kittag earlier when I came across some questions in regards to the Vulcan Blitz and Acid Shells mod mechanics. Just thought I should reach out and see if anyone had any insights into how the mod interacts with a couple factors.
First question. Do damage multiplier increasing abilities effect the amount of damage that the explosions on these mods deal to surrounding enemies? Like Rhinos Roar, Limbos Rift Surge, or Banshees Sonar, and the 2X damage granted by Novas Molecular Prime. Seems like they shouldn't factor in those abilities at all, but was just curious if anyone had seen otherwise.
Question number two. How do viral procs effect the mods? When an enemy is viral proced, and then killed, triggering one of the explosions from these mods, does it derive the amount of damage from the enemy's health pool pre-viral proc? Or post-viral proc? This makes quite a bit of difference considering the fact that a viral proc halves health, meaning a viral proc could potentially halve the damage of these mods if the explosion damage is derived from enemy health post-viral proc.
Any knowledge on the subject shared would be greatly appreciate. Thank you.
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(PSN)Sawwhet5975
I was playing around with the Jat Kittag earlier when I came across some questions in regards to the Vulcan Blitz and Acid Shells mod mechanics. Just thought I should reach out and see if anyone had any insights into how the mod interacts with a couple factors.
First question. Do damage multiplier increasing abilities effect the amount of damage that the explosions on these mods deal to surrounding enemies? Like Rhinos Roar, Limbos Rift Surge, or Banshees Sonar, and the 2X damage granted by Novas Molecular Prime. Seems like they shouldn't factor in those abilities at all, but was just curious if anyone had seen otherwise.
Question number two. How do viral procs effect the mods? When an enemy is viral proced, and then killed, triggering one of the explosions from these mods, does it derive the amount of damage from the enemy's health pool pre-viral proc? Or post-viral proc? This makes quite a bit of difference considering the fact that a viral proc halves health, meaning a viral proc could potentially halve the damage of these mods if the explosion damage is derived from enemy health post-viral proc.
Any knowledge on the subject shared would be greatly appreciate. Thank you.
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