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Clan Armoury + Mission Builder


schilds
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How about a clan armoury that can take donations of mods/weapons/frames - or maybe allow setting up of some number of loadouts - for clan members to try out. Probably for use with clan missions only.

 

It could be used to complement the proposed mission builder, with not only the map and enemies being chosen, but the player loadout as well. It would be (somewhat) easier for a mission's difficulty to be assessed relative to a fixed loadout so that appropriate rewards may be determined. If, for example, mission rewards are contributions from the clan vault, the difference in rating between enemy and loadout could be used as a reward multiplier of some sort.

 

The other issue it would help address is the complexity new players are faced with. The more stuff that is added to the game, the harder it will become for anyone trying to get into the game. They can only reasonably expect to collect some subset of the equipment available. They also need to collect and invest in (potato, forma and mod) any equipment before they can properly test it. This would allow testing before deciding what to go for.

Edited by schilds
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That part hasn't really been thought through. You might well ask about one-off (or close to one-off) frames, weapons and mods. The answer is: I don't know. Perhaps clones? Maybe even not of individual items, just whole loadouts. Members with an "armourer" permission could set up some number of loadouts cloned from the equipment they have.

 

However it's done, I think that what a clan makes available to its members needs to be built up or related to what players have (already) built up, rather than just have everything immediately available.

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