Gelkor Posted November 14, 2016 Share Posted November 14, 2016 (edited) Prior to the War Within, the animation of pulling an arrow from the quiver would speed up to match your reload speed so that the animation of pulling out an arrow and drawing the string matched the time it took to charge the bow. Now the animation of pulling out the arrow is static no matter the speed of your weapon, you will have charged the weapon completely before you even finish pulling out the arrow. As someone who really relies on that animation feedback to know when to fire instead of trying to see the charge symbol on my reticle, it's very jarring to not have that now. Update: I've made some video/gif demonstrating what I'm talking about: Before TWW: Watch the right arm grabbing the arrow from the quiver, matching reload and charge speed. Spoiler After: Same right arm, much slower, not matching up to charge speed. Spoiler Edited December 6, 2016 by Gelkor Added images. Link to comment Share on other sites More sharing options...
Gelkor Posted November 15, 2016 Author Share Posted November 15, 2016 (edited) -snip- Edited December 6, 2016 by Gelkor Added to original post. Link to comment Share on other sites More sharing options...
Gelkor Posted November 18, 2016 Author Share Posted November 18, 2016 It's still here ... =( Link to comment Share on other sites More sharing options...
Gelkor Posted November 22, 2016 Author Share Posted November 22, 2016 Bug still there as of 19.0.7. Link to comment Share on other sites More sharing options...
CaptainPepeg Posted November 22, 2016 Share Posted November 22, 2016 Really annoying bug. Takes all the joy of using bows Link to comment Share on other sites More sharing options...
Gelkor Posted November 22, 2016 Author Share Posted November 22, 2016 Just now, CaptainDavian said: Really annoying bug. Takes all the joy of using bows At least someone else notices this. One of my friends didn't realize it was happening only that bow's felt "off" after the TWW. Once I told him what it was he couldn't not see it. It really throws off timing. Link to comment Share on other sites More sharing options...
CaptainPepeg Posted November 22, 2016 Share Posted November 22, 2016 Just now, Gelkor said: At least someone else notices this. One of my friends didn't realize it was happening only that bow's felt "off" after the TWW. Once I told him what it was he couldn't not see it. It really throws off timing. I haven't used my bows for a while until i got the new cernos prime and then i realised something is really wrong. I hope they fix it asap. Link to comment Share on other sites More sharing options...
Gelkor Posted November 25, 2016 Author Share Posted November 25, 2016 Issue is still present as of 19.1.0. Link to comment Share on other sites More sharing options...
----Fenrir---- Posted November 26, 2016 Share Posted November 26, 2016 I noticed that something felt a little bit off using my Rakta Cernos. This would explain it. Link to comment Share on other sites More sharing options...
Gelkor Posted December 1, 2016 Author Share Posted December 1, 2016 Bug still present as of 19.2.0 Link to comment Share on other sites More sharing options...
Farge Posted December 6, 2016 Share Posted December 6, 2016 This bug is pretty off-putting. It also seems to prevent me from canceling a drawback (by pressing Reload) until the actual charge animation has started, which has caused me to shoot a lot of arrows by accident due to my bow habits. I assume this is happening because you're stuck in the reloading animation longer than usual, and there's some behavior where you're not allowed to use any function tied to the Reload key until you're out of the reloading animation. Link to comment Share on other sites More sharing options...
Gelkor Posted December 6, 2016 Author Share Posted December 6, 2016 Still present as of 19.3.0. Link to comment Share on other sites More sharing options...
Loupy Posted December 8, 2016 Share Posted December 8, 2016 DE you really need to look into this. Link to comment Share on other sites More sharing options...
SeriousSkipper Posted December 9, 2016 Share Posted December 9, 2016 Noticed animations not working properly when I was testing my Cernos Riven, but it had -reload speed so I thought it's a Riven specific problem. I guess that's not the case. And yes, now Rakta Cernos is waay too clunky. Link to comment Share on other sites More sharing options...
(PSN)Gold_Zodiark Posted December 12, 2016 Share Posted December 12, 2016 This is really throwing me off. I use bow very often and with my Daikyu, it's downright annoying. Can someone from DE please at least address that its known? so i'll at least have a little comfort in knowing that it would be worked on. Link to comment Share on other sites More sharing options...
Hadronox Posted December 13, 2016 Share Posted December 13, 2016 (edited) Just saw this thread after doing some reload speed tests yesterday on my Dread and realising there was a huge desync. I could fire an arrow while it was not in the bow and my hand is still bringing it midair. My friend always waited for the animation to finish, which slowed his kill time considerably during the mission. I told him to forget about the animation and just shoot the arrow ASAP as soon the charge reticle allowed. It looks very wrong but that's DE for you :) Edited December 13, 2016 by Hadronox Link to comment Share on other sites More sharing options...
Gelkor Posted December 13, 2016 Author Share Posted December 13, 2016 13 minutes ago, Hadronox said: It looks very wrong but that's DE for you :) Well it's not always been like that, it's a recent bug. It used to be a very reliable indicator. Link to comment Share on other sites More sharing options...
(PSN)Gold_Zodiark Posted December 13, 2016 Share Posted December 13, 2016 (edited) yeah, it used to be the thing i timed my shot from. of course there was a slight hitch if you tried to notch an arrow immediately after looseing the last one but, that was negligible. this bug since TWW dropped is kind of ridiculous. Edited December 14, 2016 by (PS4)Gold_Zodiark Grammer Link to comment Share on other sites More sharing options...
Gelkor Posted December 16, 2016 Author Share Posted December 16, 2016 Bug still present as of 19.4.0 Link to comment Share on other sites More sharing options...
Gelkor Posted December 21, 2016 Author Share Posted December 21, 2016 Bug still present as of 19.4.2 Link to comment Share on other sites More sharing options...
Gelkor Posted December 22, 2016 Author Share Posted December 22, 2016 Bug still present as of 19.5 Link to comment Share on other sites More sharing options...
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