ThunderKitsune Posted November 21, 2016 Share Posted November 21, 2016 (edited) This is just a little random idea I had, so what do you guys think? I'll draw a design when I next get some free time. I'm thinking something like the D&D version. Stats Health: 90 Shields: 125 Armour: 75 Power: 150 Sprint Speed: 1.00 Passive Gains 0.2 energy per second while Taken Form is active. Power 1 Take Form - 25 Energy Spoiler Takes on the form of the target and is able to walk in-front of enemies without alerting them. However, if form taken is Corpus, Girneer will still attack, even if Grineer are friendly. Last til end of mission or deactivated. When used while aiming at a new target, will take new targets form instead of deactivating. Movement speed reduced to match targets walking speed. Sprinting or using weapons brakes form. Can stealth kill without braking form. Range: 25/30/35/40 meters. Effected by Power Range mods. Cast time: 2 seconds. Can not take form of bosses. Bosses can also see through the disguise. Power 2 Changeling Projection - 75 Energy Spoiler Target will take your current form for 5/10/15/20 Seconds. Effected by Power Duration mods. Range: 25/30/35/40 meters. Effected by Power Range mods. Can be used on allies to give them your current form for double duration. Rules for Taken Form applies to allies. Cast time: 1 seconds. Can not be used on bosses. Power 3 Changeling Trap - 15 Energy Spoiler Take form of a locker, container or resource cluster. Movement speed reduced by 90%. Consumes 2 energy per second. Effected by Power Efficiency mods. Draws one enemy within 5/10/15/20 meters towards player. Effected by Power Range mods. When enemy is near, can perform a stealth kill, but brakes form. Cast time: 1.5 seconds. Power 4 Changeling Chaos - 100 Energy Spoiler All enemies within 25/30/35/40 meters will change into a random enemy from another faction. Effected by Power Range mods. Lasts for 10/20/30/40 seconds. Effected by Power Duration mods. Enemy armour reduced by 20%/30%/40%/50% Effected by Power Strength mods. Enemy health reduced by 10%/15%/20%/25% Effected by Power Strength mods. Enemy attack increased by 10%/15%/20%/25% Effected by Power Strength mods. Cast time: 2 seconds. Does not effect bosses. Power names are a work in progress. Edited November 21, 2016 by ThunderKitsune Link to comment Share on other sites More sharing options...
-QUILL_PETER- Posted November 21, 2016 Share Posted November 21, 2016 This just sounds like grief bait xD Link to comment Share on other sites More sharing options...
ThunderKitsune Posted November 21, 2016 Author Share Posted November 21, 2016 Hmm, it does, doesn't it? lol Link to comment Share on other sites More sharing options...
KisaPrime Posted November 21, 2016 Share Posted November 21, 2016 Not sure how that would work in the game but an interesting idea, and your name reminds me of the frame concept I've been working on. It's due to the fact that the frame is a thunder kitsune. Link to comment Share on other sites More sharing options...
ThunderKitsune Posted November 21, 2016 Author Share Posted November 21, 2016 1 hour ago, mustache_kitteh said: Not sure how that would work in the game but an interesting idea, and your name reminds me of the frame concept I've been working on. It's due to the fact that the frame is a thunder kitsune. I think it could be fun. XD Thunder foxy! Link to comment Share on other sites More sharing options...
Rehtael7 Posted November 21, 2016 Share Posted November 21, 2016 (edited) Wait, what? Why would we want to transform into Grineer/ Corpus? Also the 4th ability sounds like it could cause a lot of problems, primarily to your squadmates. Suddenly the weapons they have modded for Grineer would no longer be useful against infested or corpus. Also, this could bring in things like Sentients, or Juggernauts, or Index fighters, things I'd rather not run into in a normal mission just because someone felt like there wasn't enough RNG in the game. Edited November 21, 2016 by Rehtael7 Link to comment Share on other sites More sharing options...
ThunderKitsune Posted November 22, 2016 Author Share Posted November 22, 2016 On 21/11/2016 at 10:37 AM, Rehtael7 said: Wait, what? Why would we want to transform into Grineer/ Corpus? Also the 4th ability sounds like it could cause a lot of problems, primarily to your squadmates. Suddenly the weapons they have modded for Grineer would no longer be useful against infested or corpus. Also, this could bring in things like Sentients, or Juggernauts, or Index fighters, things I'd rather not run into in a normal mission just because someone felt like there wasn't enough RNG in the game. For fun I guess. Get some sneaky stealth kills in. I do see your point with the 4th ability. My idea was for them to turn into basic everyday enemies with no stat changes, and only from Grineer, Corpus or Infested. I guess I should of been more clear on that. Link to comment Share on other sites More sharing options...
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