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Enemy concept: Medic


Sartactics
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If we have a medic, why not the enemy? (Except the Infested)

I guess I don't need to explain the concept of a medic in videogames but in case you've been living under a rock or never played medic before, a medic is someone on the battlefield who's main job is to keep their allies alive and not engage in combat so they won't get killed.

Anyway, here are stats and how they work, armed for the Grineer and Corpus Medic.
Grineer: 

Health: 350
Armor: 500
Body multiplier: Head:2.0x
Base level: 30
Weapons: Karak, Hek.
Behaviour: Although they have relatively high defense, they would usually hide behind their allies to support them, this can be seen when a bunch of enemies have a green outline on them due to them deploy a movable barrier and will constantly heal them which means no cooldown until the Medic is dead like the Nullifier's bubble but it is penetrable meaning you can shoot through it. They can be very problematic especially since these guys only spawn on lvl 30 missions above and they spawn VERY frequently.

Corpus:

Health: 350
Shield: 500
Body multiplier: Head 2.0x
Weapons: Tetra, Mara Detron
Behaviour: Same with the Grineer Medic but he can only heal a single target and it has a cooldown between time to heal , to make up for that though he can revive fallen enemies as long as their body is sill intact and if they're Eximus they can spread turn regular units into their Eximus form (Ex: Blitz Medic Eximus can turn a normal Tech Corpus into Blitz tech Eximus) but only in a 5m radius. Like the Grineer Medic, he can only spawn on lvl 30 missions and above.

Appearance: For Grineer, they don white armor like Bombards but mostly have red on them, they have the body of an Elite Lancer and they always wear a mask. For Corpus, almost identical to the Detron Crewman except his helmet will always be red whether Eximus or not and have red stripes instead of black

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Idea works best if grineer/ corpus/ and maybe infested can go into downed state. These medics go and revive them, denying us of XP, drops, and will resume to hinder us from completing our objective.

If DE give each units 2 state of appearance, 1 normal, 1 downed, this will act as a hp gate to 1-hit-ko from our weapon. A good move from my PoV.

Reviving enemies/allies (from enemy' PoV) from intact bodies, when dead unit' corpse expire rather fast to prevent an over-usage of RAM to keep track of dead bodies. If dead bodies now last longer for these medics to do their work, prepare for a CPU/RAM leakage.

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2 hours ago, low1991 said:

Idea works best if grineer/ corpus/ and maybe infested can go into downed state. These medics go and revive them, denying us of XP, drops, and will resume to hinder us from completing our objective.

If DE give each units 2 state of appearance, 1 normal, 1 downed, this will act as a hp gate to 1-hit-ko from our weapon. A good move from my PoV.

Reviving enemies/allies (from enemy' PoV) from intact bodies, when dead unit' corpse expire rather fast to prevent an over-usage of RAM to keep track of dead bodies. If dead bodies now last longer for these medics to do their work, prepare for a CPU/RAM leakage.

This is actually pretty good tbh.

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Just now, R4YCH40S said:

Sounds cool.

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Except that Enemy Scaling in this game is ABSURD.
Will hate it when facing progressively higher level enemies and they just refuses to drop dead.......

NOPE intensifies.


 

Simple, just use the meta *cough* Synoid Simulor + Mirage *cough*

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