Avarant Posted July 2, 2013 Share Posted July 2, 2013 I've noticed you guys playin whack-a-mole with a few of em, and wanted to add my experience. It's not just power usage. The game actually thinks that the Tenno is in the air after certain multi-elevation falls. So when the player tries to jump, the game remembers where it left off earlier, and instead of jumping upwards the player is immediately put into a forward roll to finish the landing animation that never happened earlier. In other words, when falling onto multiple elevation changes, the animations do not always occur, and the game thinks of the player as still in the air. Link to comment Share on other sites More sharing options...
Chronodroid Posted July 2, 2013 Share Posted July 2, 2013 Also to add, I sometimes manage to do a charged-melee attack in a slide... game does not adapt to my erratic key-strikes :D Link to comment Share on other sites More sharing options...
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