Twistedsparkle Posted December 12, 2016 Share Posted December 12, 2016 (edited) so Ive been doing some arch and sharkwing missions and I cant help but to think "gosh this would so awesome if X things were better" and I know Im not the only one the reason very little people play these missions is simply because 1.theres not much content so the initial experience gets very repetitive 2.the experience is still clumsy and not very refined 3.theres no real reward for doing these missions I think by fixing these core issues will not only make the experience much better in general but would also spike the current archwing playerbase heres my personal improvement wishlist for these 3 core problems 1.archwing/sharkwing fissure playlist separate to existing one tougher corrupted enemies and real reward of prime parts and relics yes please more gamemodes similar to survival (endless constant action in a large open tilesets for maximum mobility) speedrun firendly mission types something similar to spy missions or how about capture? sharkwing exclusive missions after little bit of refining and tender love and care I would love to spend more time in the underwater tilesets archwing and normal game mode mixture gametypes people have been asking for it for awhile so why not? I definitely would love to see it archwing invasion missions? why not more archwing bosses and where the hek is kuva fortress archwing missions? 2.fixing the crazy rotation in archwing the new movement system is cool but its just so so clumsy maybe by adding a auto re-orientation and lock orientation mechanics would fix this also slight momentum changes and refining precision mechanics like reviving would really help sharkwing on the other hand could use more speed like alot more speed its simply so slow that it feels like the game decides to go to a halt comparing it to a normal game momentum adding more base speed,changing the momentum and adding the afterburner mechanic from archwing would really really help also theres this thing where while boosting underwater and shooting at the same time it looks like your shooting directly down instead of enemies it looks stupid and it needs to be fixed also melee could use more depth stances might help also I cant help but to feel archwing could use its own aura and exilus mods and slots for em 3.you get less credits and less resources and nothing really exclusive aside from archwing mods theres not exactly alot initiative to do any of these missions better amount of endo and credits could be a good way to lure more people in to play these missions for a start also wraith and vandal parts dont sound too bad Edited December 12, 2016 by Twistedsparkle Link to comment Share on other sites More sharing options...
Dante130666 Posted December 12, 2016 Share Posted December 12, 2016 Movement is really bad if u ask me. For boost and going up u use space, for rotating and turning left- right its same mouse. when u wanna turn left or right u rotate as well which is annoying. The best way would be if they copy star conflict controls. also as u said. Its not rewarding. you get way less credits ad rescourses. Now when we mix bad controls, annoying gameplay and low rewards, theres not a single reason to play archwing ( exept u want some mastery fodder) P.S. why do we have sharkwing? DE was lazy to make swimming animations so we got copy pasted archwing. Link to comment Share on other sites More sharing options...
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