Jump to content
Koumei & the Five Fates: Share Bug Reports and Feedback Here! ×

archwing and sharkwing improvements


Twistedsparkle
 Share

Recommended Posts

so Ive been doing some arch and sharkwing missions and I cant help but to think
"gosh this would so awesome if X things were better"

and I know Im not the only one
the reason very little people play these missions is simply because

1.theres not much content so the initial experience gets very repetitive
2.the experience is still clumsy and not very refined
3.theres no real reward for doing these missions

I think by fixing these core issues will not only make the experience much better in general
but would also spike the current archwing playerbase


heres my personal improvement wishlist for these 3  core problems

1.archwing/sharkwing fissure playlist separate to existing one
tougher corrupted enemies and real reward of prime parts and relics yes please

more gamemodes similar to survival (endless constant action in a large open tilesets for maximum mobility)

speedrun firendly mission types
something similar to spy missions or how about capture?

sharkwing exclusive missions
after little bit of refining and tender love  and care I would love to spend more time in the underwater tilesets

archwing and normal game mode mixture gametypes
people have been asking for it for awhile so why not?
I definitely would love to see it

archwing invasion missions? why not

more archwing bosses

and where the hek is kuva fortress archwing missions?

2.fixing the crazy rotation in archwing
the new movement system is cool but its just so so clumsy
maybe by adding a auto re-orientation and lock orientation mechanics would fix this
also slight momentum changes and  refining precision mechanics like reviving would really help

sharkwing on the other hand could use more speed
like alot more speed
its simply so slow that it feels like the game decides to go to a halt comparing it to a normal game momentum
adding more base speed,changing the momentum and adding the afterburner mechanic from archwing would really really help


also theres this thing where while boosting underwater and shooting at the same time it looks like your shooting directly down instead of enemies
it looks stupid and it needs to be fixed


also melee could use more depth
stances might help

also I cant help but to feel archwing could use its own aura and exilus mods and slots for em

3.you get less credits and less resources
and nothing really exclusive aside from archwing mods

theres not exactly alot initiative to do any of these missions

better amount of endo and credits could be a good way to lure more people in to play these missions for a start

also wraith and vandal parts dont sound too bad
 

Edited by Twistedsparkle
Link to comment
Share on other sites

Movement is really bad if u ask me. For boost and going up u use space, for rotating and turning left- right its same mouse.  when u wanna turn left or right u rotate as well which is annoying.  The best way would be if they copy star conflict controls. 

also as u said. Its not rewarding. you get way less credits ad rescourses. 

Now when we mix bad controls, annoying gameplay and low rewards, theres not a single reason to play archwing ( exept u want some mastery fodder)

P.S. why do we have sharkwing?  DE was lazy to make swimming animations so we got copy pasted archwing.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...