(XBOX)Prime Pedestal Posted December 14, 2016 Share Posted December 14, 2016 (edited) So I've ran a few of the endless survival missions, which are great for farming traces, and/or prime parts at a much more efficient speed than before however there is a fairly big problem with them. That is the game doesn't consistently pause at the end of each rotation. Up until somewhere between the 20 to 30 minute mark (depending on relic mission type) this doesn't present too much of a problem, but past that it's pretty common to get killed in the relic selection screen, which isn't eactly fair. Another result of this is the loss of melee combo multiplier, which for people that favours melee weapons can present huge problems in the late game. Something needs to be done about this asap as it's a fundamental game mechanic that is currently broken and as a result is deterring me (and I presume others) from staying in the missions for very long. Edited December 14, 2016 by (XB1)AnnoyedHaddock Link to comment Share on other sites More sharing options...
Extroah Posted December 14, 2016 Share Posted December 14, 2016 I'm a Melee Player and i don't really care about the Combos as i'm not using Bodycount and the likes, but i feel the pain of those that do. I personally haven't been killed during that transition, but i've assumed that the whole Game just stops in that small period of time. Getting killed there sure is either a Bug or needs to be changed. Link to comment Share on other sites More sharing options...
p3z1 Posted December 14, 2016 Share Posted December 14, 2016 Kinda confirming that it's a bug, since the game resumes at 2 seconds (from a 5 second countdown to "resume" the game). Link to comment Share on other sites More sharing options...
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