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Lua spy sync issues


VakarisJ
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During today's sortie we noticed some weird sync issues in the Lua spy mission: non-host players could walk through lasers without setting off data deletion and the 6-platform sound memory puzzle just before one of the consoles gave a different pattern to each player, with only the host getting the correct one.

When the host was dictating the correct pattern, the light panels were showing that the pattern was either failed, or just not lighting up, but the platforms you had to stand on worked as expected.

The light panels around the button were also not resetting properly for everyone, commonly having a few of them still lit when an attempt was failed.

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