sir_deadlock Posted January 25, 2017 Share Posted January 25, 2017 (edited) If there's only one weapon type allowed, it shouldn't require switching everything around. Have a quick-arsenal open up when choosing the mission > select the compliant weapon regardless of whether it was already equipped or not > confirm choice> open mods (displays current build if one exists) > confirm mods (save build/just this mission) > queue up for mission. Upon completion of mission, weapon choices go back to the way they were. Edited January 25, 2017 by sir_deadlock Link to comment Share on other sites More sharing options...
rngd444 Posted January 25, 2017 Share Posted January 25, 2017 While it would be welcome to have such an addition (in general, e.g. a simple A B C selection for configs), it's easier (and requires almost no effort) if they simply used already existing features. When doing a Mastery test that features the same limitation, you do not have to unequip anything at all. One would still have to have a matching weapon for the restriction priorly equipped but it wouldn't mess up whole loadouts anymore. Link to comment Share on other sites More sharing options...
sir_deadlock Posted January 25, 2017 Author Share Posted January 25, 2017 Just now, rngd444 said: it's easier (and requires almost no effort) if they simply used already existing features. I'm not picky how they do it, so long as they do. It's annoying going in and removing weapons for one of three missions, then putting them right back in for the next mission. Link to comment Share on other sites More sharing options...
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