zelgaris Posted July 8, 2013 Share Posted July 8, 2013 Can we, please, [size=5]finally get this button in weapon/warframe mod screens?[/size] Thank you, devs Also while adding the button, how about "fixing" how the unequipping of mods working, i.e. don't force us to drag and drop mods into free slots in "compatible bar", instead allow us to drag and drop them somewhere there to unequip them. It baffles me, really, that you are adding new stuff, yet we still don't see any serious update to UI. For example the solar system, it's great it's now stable but for some reason you also made the particular planets smaller, and thus it's hard to navigate. It's basically one step forward, two step back and I am not trying to be sarcastic at all :/ Also considering the UI, time to bump my other, older thread with "problems" which weren't addressed - https://forums.warframe.com/index.php?/topic/33413-thoughts-on-ui-lobby/ Link to comment Share on other sites More sharing options...
Tazmanyak Posted July 8, 2013 Share Posted July 8, 2013 I do suppose there is a whole UI revamp incoming one day ... But right-click to unequp mods would be the best option.And a middle-click to bring directly to fusion page.I think there's also a "mods layouts" UI currently in wip status. That allow fast load of ... full mods loadouts. Lets hope it appears fast ;) Link to comment Share on other sites More sharing options...
zelgaris Posted July 8, 2013 Author Share Posted July 8, 2013 I also thing it will be somehow redone and made better, yet the improvements, which were done to the UI system are hardly "well implemented" (for example the health tabs). Link to comment Share on other sites More sharing options...
bumwald Posted July 8, 2013 Share Posted July 8, 2013 I don't think that would be needed as long as they made it easier to remove mods. I'd have no issue if I could just double click my equipped mod and have it be unequipped instead of navigating to one of the last 2 pages and dragging the mod to the empty slot to unequip. that's just silly Link to comment Share on other sites More sharing options...
cyrus106 Posted July 8, 2013 Share Posted July 8, 2013 Actually, why don't we just cut to the chase and inquire where the hell the loadout system is that they were experimenting with during U7? Link to comment Share on other sites More sharing options...
Weird_Stealth Posted July 9, 2013 Share Posted July 9, 2013 I would LOVE an unequip all mods button, when I switch warframes, weapons, often times I spend 10 minutes equipping them from one weapon/warframe, then switching over to the other one, but then again, I wouldn't mind a saved profile mod setup that I can click, and it auto pulls/adds mods. Link to comment Share on other sites More sharing options...
zelgaris Posted July 9, 2013 Author Share Posted July 9, 2013 I don't think that would be needed as long as they made it easier to remove mods. I'd have no issue if I could just double click my equipped mod and have it be unequipped instead of navigating to one of the last 2 pages and dragging the mod to the empty slot to unequip. that's just silly The thing is, the "problem" with unequipping mods is here since update 7 and nothing got better in this way. I would still prefer a simple unequip all button in addition to better unequipping of mods. I would LOVE an unequip all mods button, when I switch warframes, weapons, often times I spend 10 minutes equipping them from one weapon/warframe, then switching over to the other one, but then again, I wouldn't mind a saved profile mod setup that I can click, and it auto pulls/adds mods. Man, I feel your pain. Of course one "solution" is to grind to have lot of the mods copies - it actually looks like the way DE is preferring. Yet even then the mod management is still chaotic :/ Link to comment Share on other sites More sharing options...
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