Jump to content
Dante Unbound: Known Issues ×
Dante Unbound: Share Bug Reports and Feedback Here! ×

Two 100% reproducible bugs on Fatal Teleport augment for Ash


lumin8
 Share

Recommended Posts

Go ahead and equip fatal teleport on your ash. Now join a pub on Akkad.

Here are the two bugs you will instantly experience in just one wave.

  1. You can teleport to the cryopod. And it moves the cryopod. I can't even begin to think how a teleport somehow moves a cryopod.

  2. You will only be able to complete a finisher on 20% of the teleports you do. Almost all teleports you do just end up with you teleporting to them and they aren't affected by anything. This happens consistently to every single infested unit. I'm guessing it's because you can't use a finisher on a target that moves. Fastest way to fix this DE is to just stop whatever unit you teleport to until the finisher is complete.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...