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Void Fissure, general suggestions.


Automata
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With a bit more than 50 days in game I've developed a sense of what is great and what could benefit from improvements.

Lets start off with mission types.

Defense - no complains here, works fine.

Spy - terrible choice for reactant collection, add spawn rate is very low. Getting into a started mission leads to frequent uncracked relics due to not having adds to kill in order to collect the 10 required reactants.

Interception - no serious complaints, adds spawn frequently enough. However not all 4 points hold the same amount meaning players have to leave nodes in order to obtain 10 reactants. Possible fix would be team wide reactant pickups - that is, if 1 players picks up a reactant, everyone in team gets it. Same thing with Excavation, the goal to get the mission done is abysmal, joining after the mission started makes obtaining reactants too difficult. A fix would be group wide reactant pool, complete it and everyone reaps the sow.

Survival - no complaints other than forceful group leave once someone feels like he has obtained enough rewards.

Exterminate and capture, difficult to obtain reactants once the game has been going on for a few minutes. Possible solution is to grant new players the average group amount of reactants upon entry.

 

 

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