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Nekros Shadow of the dead summoning priority


RAZORLIGHT
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Hello, i recently played alot of Nekros while farming void traces and i think the current priority isnt optimal

right now it is like this: Shadows of the Dead summoning selection prioritizes the highest group of enemies first, the levels of enemies slain second, and the earliest available enemy on the recently-killed list third.

When playing Survival for a longer time i often have "stronger" Shadows with a extremely low level since fissure enemies dont scale like the normal ones

the game should prioritize level before the highest group of enemies in my opinion.

Edited by RAZORLIGHT
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Another thought/idea i've came up with is to  make the ability a press/hold type, especially since its recent change

being able to quick press for the heal and quicker animation when you have 1-6 shadows (below the max. number) instead of automatically taking the longer animation and casting the 7th.  Holding the key would reanimate the missing shadows.  Many times ive found i would rather just heal my existing shadows rather than summon a new one, whether to have a shorter animation or to better control what i have active.  I feel this would let us have better control over our active shadows and the "list" they are reanimated from

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