RAZORLIGHT Posted February 23, 2017 Share Posted February 23, 2017 (edited) Hello, i recently played alot of Nekros while farming void traces and i think the current priority isnt optimal right now it is like this: Shadows of the Dead summoning selection prioritizes the highest group of enemies first, the levels of enemies slain second, and the earliest available enemy on the recently-killed list third. When playing Survival for a longer time i often have "stronger" Shadows with a extremely low level since fissure enemies dont scale like the normal ones the game should prioritize level before the highest group of enemies in my opinion. Edited February 23, 2017 by RAZORLIGHT Link to comment Share on other sites More sharing options...
CCamp88 Posted February 23, 2017 Share Posted February 23, 2017 Another thought/idea i've came up with is to make the ability a press/hold type, especially since its recent change being able to quick press for the heal and quicker animation when you have 1-6 shadows (below the max. number) instead of automatically taking the longer animation and casting the 7th. Holding the key would reanimate the missing shadows. Many times ive found i would rather just heal my existing shadows rather than summon a new one, whether to have a shorter animation or to better control what i have active. I feel this would let us have better control over our active shadows and the "list" they are reanimated from Link to comment Share on other sites More sharing options...
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