Ceres666 Posted July 10, 2013 Share Posted July 10, 2013 So...what gives with the runners recently? It seems every time one explodes nearby i get knocked flat on my &#!. I'm all for a challenge but come on, this seems a bit excessive. Chained knockdowns are not enjoyable in the least :/ Link to comment Share on other sites More sharing options...
Rionat Posted July 10, 2013 Share Posted July 10, 2013 I was in a xini defense and 3 of us got chain locked by a bunch of runners which allowed time for leapers to come and lock us down then disruptors and the cryopod died with us being down on our asses the entire time :c Link to comment Share on other sites More sharing options...
Yanga Posted July 10, 2013 Share Posted July 10, 2013 Infested = worst way to get stun-locked. Grineer = Worst way to lose shields and health fastest. Corpus = Just fine :L Really funny though how Grineer and Infested have the meanest way of ruining a player while the Corpus just chill out and drop when you shoot them. Link to comment Share on other sites More sharing options...
Anthenator Posted July 10, 2013 Share Posted July 10, 2013 Its worse when playing solo and encountering 3 ancient disruptors. Not even worth it to revive. Somehow i find grineer the easiest. Biggest hitboxes. Link to comment Share on other sites More sharing options...
Fretless Posted July 10, 2013 Share Posted July 10, 2013 So...what gives with the runners recently? It seems every time one explodes nearby i get knocked flat on my &#!. I'm all for a challenge but come on, this seems a bit excessive. Chained knockdowns are not enjoyable in the least :/ I noticed this happening in defense missions where I was not the host. Running solo missions I still get staggered instead of knocked down. Link to comment Share on other sites More sharing options...
SabreUr Posted July 10, 2013 Share Posted July 10, 2013 Maybe at some points Runners could be "chain detonated", like headless Kamikaze in Serious Sam. Link to comment Share on other sites More sharing options...
Ceres666 Posted July 10, 2013 Author Share Posted July 10, 2013 I noticed this happening in defense missions where I was not the host. Running solo missions I still get staggered instead of knocked down. Running solo i still get knocked down alot by them :( Link to comment Share on other sites More sharing options...
liavalenth Posted July 10, 2013 Share Posted July 10, 2013 I think they need a small knockdown immunity for players and enemies. Say .5-1 second after getting up they cannot be knocked down again. Maybe add a smaller .1 or .2 seconds for stagger. Link to comment Share on other sites More sharing options...
PaperAlien Posted July 10, 2013 Share Posted July 10, 2013 And this is why infested are a joke. Link to comment Share on other sites More sharing options...
oKibbles Posted July 11, 2013 Share Posted July 11, 2013 I think you should be immune to effects after being staggered or knock downed for a short period of time. I think I have to come up with a new strategy for my Loki...Keep falling on my &#! because teammates are exploding runners while I'm trying to invis melee them D: Link to comment Share on other sites More sharing options...
Oizen Posted July 11, 2013 Share Posted July 11, 2013 Corpus = Just fine :L Shockwave Moa. Link to comment Share on other sites More sharing options...
Auxilium1 Posted July 11, 2013 Share Posted July 11, 2013 Runners, holy crap. They are pretty annoying, I get knocked down WHILE I'm knocked down and proceed to be knocked off the map, sometimes as much as 6 times in a row. It is a bit excessive. Hey baby, are you a infested runner? because when you run by, you knock me on my &#!, over and over and over. Link to comment Share on other sites More sharing options...
WhisperByte Posted July 11, 2013 Share Posted July 11, 2013 (edited) Shockwave Moa. Pure skill/reaction check. Loud sounds, long wind up time AND you can actually dodge the knockdown itself by jumping Edited July 11, 2013 by WhisperByte Link to comment Share on other sites More sharing options...
Yanga Posted July 11, 2013 Share Posted July 11, 2013 Shockwave Moa. Pure skill/reaction check. Loud sounds, long wind up time AND you can actually dodge the knockdown itself by jumping Shockwave is too easy to dodge... and WhisperByte is completely correct about how easy it is to see when they even try to knock you down Link to comment Share on other sites More sharing options...
Aizeol Posted July 11, 2013 Share Posted July 11, 2013 Shockwave Moa. The moa can actually be dodged though, as others have said, so it is rewarding when you can jump and kill the moa while it's trying to knock you down. The runner on the other hand, just knocks you on your bum and there's nothing you can do to stop it. I'm not saying that knocking the players down is bad all of the time, but when the player can't do anything to stop it or make it end sooner, it's flawed. Link to comment Share on other sites More sharing options...
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