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Tips on Evacuation Mission


Toran
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For all who struggle with the running Operation and its mechanics, here some tips:

General Objectives
You need to escort Grineer defectors to evacuation and keep up the life support with power cells. It starts with Support Node A (and as soon the mission timer at A starts you can bypass it with a console nearby). You can charge the support nodes with dropped power cells (20% power each).The Grineer will lose health on route as their life support weakens and health by attacks. You can heal the damage done by enemies but not the damage from weakening life support. At the support nodes the Grineer will regain health aslong the node has enough power (just watch the health bars). With a hard-hitting group 75% health should suffice. You can revive fallen Grineer. Keep watching those with low health (red blinking icon).

To make the Grineer roll out to evac you have to actively command them (face em and press X).

After two rounds Support Node B shows up (use the nearby console to cancel the timer) and the Grineer will first move to B then to A and from there to the Evac Zone.

After another two rounds Support Node C is activated, same pattern C to A, then A to Evac.

Power Cell Management
That's what this mission is ALL about. Hoard up on power cells near the nodes and don't waste em to refill less than 20%! Don't move empty-handed. Whenever you see a power cell, pick it up and bring it to the Node you're currently moving to! You can deal the biggest damage in the universe, if you're lazy with the power cells you're a wasted group spot and things will get tight soon.
My best public run (300 points) was actually just a group of three (one guy left early...) where all kept the nodes in full action.

Split tasks
Till Node C shows up you can work as a group and just do the escorts. Then you have to split up. One player should cover B to A, another C to A and two guys should maintain Support Node A as both groups from C and B make station there and strain the node's power. The players covering C and B should bring a power cell to A while escorting to help their mates at A. If all works well, you just deliver at A and then return to your node and prepare for the next run (gather power cells, fill up the node, kill stuff and be ready to use the console to cut the timer).

Damage & Crowd Control
Either bring a good damage or a crowd-control warframe. Best suited warframes: Ember, Mirage, Frost, Slow Nova, Nyx, Trinity, Nidus. You will move alot, don't forget Rush. As you fight Infested a hard-hitting slash melee weapon is a good idea (Nikana Prime or better). Syndicate weapons with energy recharge.

Stim Packs
Complete waste of time. Only just heard about them when I finished the 2k. You really don't need them and the new resource is a terrible idea as it takes away an alert space.

Got more tips and ideas? Please let us know.

Edited by Toran
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Trinity's 4th skill can heal the defectors, as I've been told below, only heals damage done by enemies. If you have one of those in your team, no need to focus on Power Cells too much. Vazarin and Arcane Pulse also work, Vazarin is a + 1 just in case anyone gets downed (insta revives FTW).

Also Vauban is a good CC. And so is a Max Range Rhino Stomp (add in as much duration after Range).

 

Edited by secret9005
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1 minute ago, secret9005 said:

Healing abilities such as Oberon's 3rd skill and Trinity's 4th skill heal the defectors. If you have one of those in your team, no need to focus on Power Cells too much.

Oberon's 3rd skill doesn't affect NPC's. It only works on other warframes, which I think is a bug.

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1 minute ago, secret9005 said:

Healing abilities such as Oberon's 3rd skill and Trinity's 4th skill heal the defectors. If you have one of those in your team, no need to focus on Power Cells too much.

Trinity players on mission told me it would only work on damage done by mobs, not the suffocation damage. But that alone is helpful enough. The Trinity should be around A then.

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13 minutes ago, Toran said:

Trinity players on mission told me it would only work on damage done by mobs, not the suffocation damage. But that alone is helpful enough. The Trinity should be around A then.

Um, nope. Trin heals ALL damage done to the defectors, suffocation included.

Source: I've done this mission with me as a Trin and two of my clanmates being Limbos. I'm pretty sure there were no enemies in rift, but defectors still were losing hp and I was able to fully heal them at any moment.

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13 minutes ago, Toran said:

Either bring a good damage or a crowd-control warframe. Best suited warframes: Ember, Mirage, Frost, Slow Nova, Nyx, Trinity, Nidus.

First of all, Frosts most of the time are terrible on that mission. For some strange reasons they feel like they need to spam the whole map with snow globes which makes defending the defectors a major pain in tha butt. (I don't mind CC frost with ice wave impedance though).

From my experience Oberon, even though he cannot heal defectors is a reasonable choice since he can force enemies at higher levels to fight with themselves. And his shaggy carpet seems to slow down health decay rate of defectors. (though he may become abit squishy at some point)

A very good warframe choice is Limbo with his Haven augment since he can keep defectors preety much unkillable. 

Also for a team of 3 Embers I would highly sugest a Nekros, because sure, enemies drop quite a few energy orbs, but with all the Parasite Eximuses, it's not enough. (Trinity's EW doesn't work when WoF is active)

22 minutes ago, Toran said:

Power Cell Management
That's what this mission is ALL about.

Yes and no. It is possible to entirely bypass life support station part with certain warframes. (Limbo, Trinity) Yes defectors hp decays over time (still both Trinity and Limbo actually can heal it) but even then, in 8 out of 10 cases their health pole is enough to get them to evacuation point if you negate incomming enemy damage. Sure, it's tricky, but it is possible.

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As one who did most of the event with Trinity, getting a Trinity is your best bet. I can solo with Trinity all the way from B/C to extraction. As long as you have two good Trinitys, you're good to do a good long run and saving the lives of tons of people (my best score so far is 480 with 3 people, only one Trinity).
About healing the Kavor, it seems wierd as some times it seems like it only heals damage done by enemies and sometimes it completly heals them.

A strategy for 3 players runs with one Trinity:
Trinity taking care of A to extraction, the other two splits up between B and C and rolling Kavor to A. The moment the Kavor reached to the room with A, a good Trinity player can handle everything alone, but because the other two players have done their job, they can help cleaning up enemies and keeping an eye for stragglers.
Speaking about stragglers, NEVER tell them to move when there are stragglers! Wait for everyone, it's easier to take care for a group that moves together than individuals.

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