SetAbominae Posted July 22, 2013 Share Posted July 22, 2013 Jokes aside - I had a cool thought. They ought to give the Infested an enemy type that doesn't follow the 'Meat wall' style they have currently. Imagine a Spidermorph creature. First - it'd have an ability not unlike Grineer Scorpion - only Spidermorph would have a longer range and a long cooldown on using it. Second - It'd be an enemy capable of moving on walls and ceilings. It'd actively try to hide itself whenever it isn't attacking or when it doesn't see a player. Make an event out of THAT monster - but better yet - do it by making them show up in Defense missions. Can you last 20 waves against level 50+ Infested with these new guys yanking you out from Vauban's safe zones? Maybe give them a second attack where they spit at you and slow/immobilize you. Or just make infested llamas and give them poisonous spitting skills. Link to comment Share on other sites More sharing options...
Blatantfool Posted July 22, 2013 Share Posted July 22, 2013 Maybe give them a second attack where they spit at you and slow/immobilize you. Or just make infested llamas and give them poisonous spitting skills. It'd be cooler to have an Ancient type do that. Maybe call it an 'Ancient Entropy'. Make it pulse like the Ancient Healer, but the Pulses are a slow wave. Maybe the Entropy could be bigger then other Ancients to make him more distinct. Link to comment Share on other sites More sharing options...
bungle3791 Posted August 13, 2013 Share Posted August 13, 2013 Would be nice to see enemy having the ability to disarm you, forcing the use of your other 2 weapons. Breaking people out of there comfort zone by denying them their primary weapon could add some extra "OMG" spice to the combat. Link to comment Share on other sites More sharing options...
SweetDeArT Posted August 13, 2013 Share Posted August 13, 2013 (edited) How about an event that relates to capture and stealth. You inflitrate a ship or settlement region where you have to stealth to capture a grineer captain onboard or will be able to teleport away (corpus technology.) His armor is at a sincerely low level because he expects the ninja's to set off the alarm so killing him with unmodded weapons is easy and to mention that after the alarm has been activated, you have a 15 second timer before you fail the mission (the captain teleporting out). In this case STELPH is now acceptable in this event but requires tenno to take care to find the captain. Grinding and rushing would be reduced and some sort of skill would be required (get your lokis and paris' out). Oh, and all abilities time is reduced by 3/4 while in this mission. Edited August 13, 2013 by SweetDeArT Link to comment Share on other sites More sharing options...
SweetDeArT Posted August 13, 2013 Share Posted August 13, 2013 (edited) Jokes aside - I had a cool thought. They ought to give the Infested an enemy type that doesn't follow the 'Meat wall' style they have currently. Imagine a Spidermorph creature. First - it'd have an ability not unlike Grineer Scorpion - only Spidermorph would have a longer range and a long cooldown on using it. Second - It'd be an enemy capable of moving on walls and ceilings. It'd actively try to hide itself whenever it isn't attacking or when it doesn't see a player. Make an event out of THAT monster - but better yet - do it by making them show up in Defense missions. Can you last 20 waves against level 50+ Infested with these new guys yanking you out from Vauban's safe zones? How about this monster switch teleport in a fantastic fashion inside these defense missions while giving you a dot aoe slow effect from ice (we have never received an ice enemy before). So dangerous to the shield and should be a priority. The monster scales with the shield amount of the frame a player is using. So the higher amount of the shield, the faster the shield drains, but does not affect health. And 3 seconds inside the ice area breaks iron skin because iron skin needs to be counteracted. Idea making is fun. Edited August 13, 2013 by SweetDeArT Link to comment Share on other sites More sharing options...
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